tag:blogger.com,1999:blog-75341792200608801342024-02-19T04:11:04.064+01:00Flames of War ArmyModeling and painting miniatures, In-game experienceMirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.comBlogger56125tag:blogger.com,1999:blog-7534179220060880134.post-29030894238136057152014-08-01T14:11:00.000+02:002014-08-01T23:43:37.831+02:00A wargaming table for the spacially inconvenienced<div dir="ltr" style="text-align: left;" trbidi="on">
It's a fact of life, that for most people who live in apartment blocks floor space is at a premium. This tends to put a cramp on any attempts we apartment block dwellers make to do any wargaming in the confides of our homes, since, in addition to having to negotiate for time with spouses and arranging our work schedules around other wargamers' work schedules, we must also figure out where to keep all of our stuff. The latter is something of a Tetris-like puzzle involving paints, brushes, tanks, and random arts and crafts supplies and can be more or less involved, depending on the apartment in question, but the single most problematic space hog is the wargaming table. Simply put, while you may have room in your apartment to set up a table for a game, finding room to store a heavy, monolithic 6' x 4' piece of wood in an aesthetic and socially acceptable manner is no easy task.<br />
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The typical solution which myself and my fellow apartment dwellers hit on first tends to be rather straightforward: why not cut the table into smaller bits and stick it together for the duration of gameplay in some rough and ready fashion (e.g., <a href="http://twhistoria.blogspot.com/2014/04/sto-bitewny-w-domu_5.html">like so</a> or <a href="http://miniature-wargaming-table.blogspot.com/">so</a>). It is, after all, much easier to store three small bits of wood behind the couch than it is to successfully conceal one big one. However, what I've found was that the resulting bits of wood can only <i>relatively </i>be considered smaller, rather than actually small. That is, what is effectively a block of wood that's 2' x 4' and 3 times the thickness of the original board is still large and cumbersome to both obscure and keep around the apartment. In addition, having to carry it, assemble it, disassemble it, and carry the lot back every time I was going to have a game was more battlefield engineering than anyone wants.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUOxVLz6FPK0ec6D2PYRMkIaqGV8QIikMlw6RF31myP4lg4UsTGSblMKSvshWXPafhHmRiFrMDlLxuKuK3g_spB1EimJTgX47JaT7KZic_MDFUivXE_HoKpfL7BnO_uMR2UL-WSbNlmrU/s1600/Scanned+Document-1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUOxVLz6FPK0ec6D2PYRMkIaqGV8QIikMlw6RF31myP4lg4UsTGSblMKSvshWXPafhHmRiFrMDlLxuKuK3g_spB1EimJTgX47JaT7KZic_MDFUivXE_HoKpfL7BnO_uMR2UL-WSbNlmrU/s1600/Scanned+Document-1.jpg" height="200" width="141" /></a>So I decided to look around for a less obvious solution that would maybe solve some of these problems. I looked at other materials, like various plastic surfaces available to gardeners, and at techniques involving plywood with joists, but it all seemed to have the same problem of assembly and storage, just that weights and sizes differed slightly. Instead, I eventually consulted some people who know things about how actual furniture is made (i.e, my dad), and decided that a wargaming table could maybe pretend to be furniture too, rather than just an <i>ad hoc</i> ugly surface. Hence, why not make a cupboard that magically unfolds into a wargaming table? A simple enough idea, except, as it later turned out, for a few details. The first concept looked something like you see to the side.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4w_CQsjy4RwryigybwEdBzpLn32AoO1l-cI_rRpsrYBvI3orZzzQhWYbttdHInB-Jj56tpK_d_dQ9e2rrCwC7w37nvRTowqY53uhwCxf2wQizKkvRCWrwJmpx1UN4d3CtxwndTDHqoWg/s1600/Scanned+Document-2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4w_CQsjy4RwryigybwEdBzpLn32AoO1l-cI_rRpsrYBvI3orZzzQhWYbttdHInB-Jj56tpK_d_dQ9e2rrCwC7w37nvRTowqY53uhwCxf2wQizKkvRCWrwJmpx1UN4d3CtxwndTDHqoWg/s1600/Scanned+Document-2.jpg" height="124" width="200" /></a>I talked that concept over with my dad, and there turned out to be some obvious (in retrospect anyway) problems with that design. First of all, it seemed I had no idea where hinges are placed and how they work (it is not by unicorn magic, apparently). Secondly, there are a number of problems with my idea for extra legs. They would have to be strong enough to carry the weight of the table so they would have to be made from some other material than the rest of the cupboard (i.e. probably not chipboard). They would also be placed on some hinges that are open when the table is not used, and they would be shorter than the surface, so they wouldn't be very aesthetically pleasing. Also, just the existence of protruding bits of stuff bolted onto the surface would make the cupboard less usable when it was in its cupboard form.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif3F5xvlXFYCjrKeGE87-oDcSM_9CXf7DXK3sTYjkOQYC6db_LFOmShcAEQrIwojcogiwSMsA05i4wY9d9yAQy86BitOFTcFbusmFs26HtmMj1_Bfb-cRKiBlpNsgtCaQ7qbMqNn4_0Wc/s1600/Scanned+Document-4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif3F5xvlXFYCjrKeGE87-oDcSM_9CXf7DXK3sTYjkOQYC6db_LFOmShcAEQrIwojcogiwSMsA05i4wY9d9yAQy86BitOFTcFbusmFs26HtmMj1_Bfb-cRKiBlpNsgtCaQ7qbMqNn4_0Wc/s1600/Scanned+Document-4.jpg" height="200" width="159" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbS2DsIE9jw7uhwQtc9Kaliyhveg9qkF1Pbnzdc2Yw12u-AKbMisQmhztocNiI9XpVWW5zXLAWKM3k45kePMzqQUcty3RbUQst0O3rMYH6uvRiqmaZSYy4BiNad9ueC4Guw7qY7m91cws/s1600/Scanned+Document-3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbS2DsIE9jw7uhwQtc9Kaliyhveg9qkF1Pbnzdc2Yw12u-AKbMisQmhztocNiI9XpVWW5zXLAWKM3k45kePMzqQUcty3RbUQst0O3rMYH6uvRiqmaZSYy4BiNad9ueC4Guw7qY7m91cws/s1600/Scanned+Document-3.jpg" height="200" width="161" /></a>Instead we thought up a different and much simpler solution. The cupboard has doors which can be used as legs, which is a dumb idea, since if you put something heavy on an open cupboard door, the distribution of forces will eventually cause the door hinge eventually to be ripped out. But! If you change the distribution of the forces, so that they are not ripped out. This can be done by having the cupboard door be supported on the floor. I.e., we first thought that we would make the doors simply long enough to touch the floor, but I thought this was a bad idea, since it would be hard to open and close the doors, and they would catch on the carpet. Instead, we decided to attach extendable legs to the bottom of the cupboard, and we improvised these from 3" door bolts made for garden gates. If attached vertically, the door bolt can be extended to reach the floor and support the cupboard door. In this way, the force distribution is such, that the weight of the table does not rest on the door hinge, but it rests on the door bolt acting as the extendable leg, and the door bolt can easily take the weight.<br />
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What was left to do, was to calibrate the dimensions to figure out both how the wood should be initially cut, and how the finished article should fit into the apartment. This is what the dimensions ended up being:<br />
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Having thus completed the design, I got to work implementing this wild scheme. This involved carpentry, of which I am not an adept by any stretch of the imagination, but making closets is mostly about measuring things, it seems. In any case, I managed, which probably means that just about anyone can make one of these. I achieved this feat by first ordering chipboard that was cut to size and then borrowing tools from my dad and putting the bits of wood together, until the cupboard was finished. I documented the entire process in pictures:<br />
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It's been a while since I made the folding table and I can recommend it heartily. All of Mirek's and mine games were played on it, and it performs excellently. Folding and unfolding is hassle free, and the surface is more stable than the folding table was. The only drawback is that two of the hinges protrude onto the gaming surface. This is not a huge problem if your gaming mat is thick enough, but since we started using teddy bear fur a while back, we sometimes notice the protrusions. On the other hand, the table virtually does not take up any space, since it is a mild-mannered storage closet in its off time. In addition, it also served me quite well as a 6' x 3' table for when we did a Star Trek Online party in my apartment as well. So, if space is your problem and you don't mind getting your hands dirty (and splinter-ridden) I recommend you look into this solution or a similar one.<br />
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Neither me nor Kondziu has enough time to paint buildings nowadays, so we started to intensively looking for some pre-painted and reasonably priced buildings. Initially, I was thinking about resin models, however, once I saw laser-cut stuff from <a href="http://www.4ground.co.uk/">4Ground</a> I knew it would be our choice. At this point of the review I have to place a disclaimer -<i> I wasn't paid and I didn't receive anything from 4Ground, dot.</i> Just in case you may think it is an advertisement ;)<br />
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To pimp our table in one shot, we decided to buy couple of sets from 4Ground, I will review them in the forthcoming posts:<br />
<ul>
<li><a href="http://www.4ground.co.uk/Default.aspx?page=268&pid=347">15mm Stone Walls</a> (13 GBP)</li>
<li><a href="http://www.4ground.co.uk/Default.aspx?page=268&pid=798">15mm Telegraph Poles</a> (6.50 GBP)</li>
<li><a href="http://www.4ground.co.uk/Default.aspx?page=268&pid=329">15mm Terrace Type 1</a> (20 GBP)</li>
<li><a href="http://www.4ground.co.uk/Default.aspx?page=268&pid=328">15mm Stone Hotel</a> (18 GBP)</li>
<li><a href="http://www.4ground.co.uk/Default.aspx?page=268&pid=331">15mm Semi Type 1</a> (13 GBP)</li>
<li><a href="http://www.4ground.co.uk/Default.aspx?page=268&pid=421">15mm Damaged Shops</a> (16 GBP)</li>
<li><a href="http://www.4ground.co.uk/Default.aspx?page=268&pid=378">15mm Damaged Terrace Type 2</a> (20 GBP)</li>
</ul>
The models belong to the Europe at War series. As you see our order was quite impressive ;) I have to praise 4Ground for the service. They sent the parcel via UPS! We got it within a week of time.<br />
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I have to admit that once we received the shipment two things came to my mind - the first one - ooh man, the buildings are more beautiful than I thought, uuuuh I thought they will have less parts to glue.<br />
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I started assembly from the 15mm Terrace Type 1 model. I have to admit that I hadn't had so much fun with modeling since my early childhood, when I assembled many paper models of ships.<br />
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The design of the model is incredible. Each convex element is made from a separate part. As you can imagine, this makes a huge number of parts altogether. Fortunately, they fit each other perfectly (OK, almost perfectly in one case). It won't take you more than hour or two to assemble the set.<br />
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The building consists of three sub-buildings in one line. Let's follow the assembly of the buildings. I think it will give the idea of how nice they are ;)<br />
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<i>First of all, the assembly guide is very good - it shows the process step by step.</i></div>
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<a href="http://2.bp.blogspot.com/-NPOX5MhZG_s/U885EVh_K5I/AAAAAAAAC3k/z0yDv4GC-s4/s1600/P7220912.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-NPOX5MhZG_s/U885EVh_K5I/AAAAAAAAC3k/z0yDv4GC-s4/s1600/P7220912.JPG" height="150" width="200" /></a><a href="http://3.bp.blogspot.com/-8pIduqiWN0I/U89YDIXZpGI/AAAAAAAAC30/TktkZGkRV24/s1600/P7220917.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-8pIduqiWN0I/U89YDIXZpGI/AAAAAAAAC30/TktkZGkRV24/s1600/P7220917.JPG" height="150" width="200" /></a></div>
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<i>It's time to build the ground floor and the passage.</i></div>
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<a href="http://3.bp.blogspot.com/-WprqpFiH23k/U89YVp147KI/AAAAAAAAC38/mXMen-XsiEA/s1600/P7220918.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-WprqpFiH23k/U89YVp147KI/AAAAAAAAC38/mXMen-XsiEA/s1600/P7220918.JPG" height="150" width="200" /></a><a href="http://4.bp.blogspot.com/-YB_B798j0KA/U89YkHF5ubI/AAAAAAAAC4M/YvKipHs8kxg/s1600/P7220919.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-YB_B798j0KA/U89YkHF5ubI/AAAAAAAAC4M/YvKipHs8kxg/s1600/P7220919.JPG" height="150" width="200" /></a></div>
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<i>The walls are made from two layers. The inner one has windows, doors, etc.</i></div>
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<a href="http://1.bp.blogspot.com/-y1qLyFAWrns/U89ZGZ3fj3I/AAAAAAAAC4U/Lkwt9lEIfQM/s1600/P7220914.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-y1qLyFAWrns/U89ZGZ3fj3I/AAAAAAAAC4U/Lkwt9lEIfQM/s1600/P7220914.JPG" height="150" width="200" /></a><a href="http://4.bp.blogspot.com/-y4Z8LOecJXM/U89Yfq1MEqI/AAAAAAAAC4E/HQHjFUH6KPM/s1600/P7220920.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-y4Z8LOecJXM/U89Yfq1MEqI/AAAAAAAAC4E/HQHjFUH6KPM/s1600/P7220920.JPG" height="150" width="200" /></a></div>
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<i>The outer layer has texture and details.</i></div>
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<i>The assembly of the first floor is similar.</i></div>
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<a href="http://2.bp.blogspot.com/-QSD-MgWChNU/U89Zh9z1csI/AAAAAAAAC4k/-iOC8XmMsws/s1600/P7220924.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-QSD-MgWChNU/U89Zh9z1csI/AAAAAAAAC4k/-iOC8XmMsws/s1600/P7220924.JPG" height="150" width="200" /></a><a href="http://2.bp.blogspot.com/-Jw4kUgESxoM/U89Z4bgW4rI/AAAAAAAAC48/2ry7Md5hMPg/s1600/P7220927.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-Jw4kUgESxoM/U89Z4bgW4rI/AAAAAAAAC48/2ry7Md5hMPg/s1600/P7220927.jpg" height="150" width="200" /></a></div>
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<i>The upper floor consists of the base and three parts of the roof. The piece on the right was the only one that didn't fit very well to the roof piece.</i></div>
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<i>It's almost ready...</i></div>
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<i>Finally, windowsills and jambs.</i></div>
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<a href="http://3.bp.blogspot.com/-IYBcplpKABs/U89bOGw1-LI/AAAAAAAAC5c/a8bGWzKfI-M/s1600/P7230936.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-IYBcplpKABs/U89bOGw1-LI/AAAAAAAAC5c/a8bGWzKfI-M/s1600/P7230936.JPG" height="300" width="400" /></a></div>
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<i>This is it. Isn't it beautiful?</i></div>
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com0tag:blogger.com,1999:blog-7534179220060880134.post-89808737012198927542014-07-21T08:50:00.003+02:002014-07-21T09:04:34.507+02:00Skytrex - Command Decision: 15mm Infantry and guns review<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk8vdW4VJSC3_1FGlIrdIZHKmN7mYD17O8qJHT0iWcQs7YGx1tO4f7cwrv6M_DLQeMKHbt0acO6ZJiPrqfhocHhfNtcZPHPbDESFv2FlU_TWklsr4wP9iSayqKRqDAVELGNJE6wZRLkl6I/s1600/P5030842.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk8vdW4VJSC3_1FGlIrdIZHKmN7mYD17O8qJHT0iWcQs7YGx1tO4f7cwrv6M_DLQeMKHbt0acO6ZJiPrqfhocHhfNtcZPHPbDESFv2FlU_TWklsr4wP9iSayqKRqDAVELGNJE6wZRLkl6I/s1600/P5030842.JPG" height="240" width="320" /></a>I'm sure that many of us from time to time look for some alternative providers to <a href="http://flamesofwar.com/">Battlefront</a>, although they provide great minis in 15mm. We do it either to make our small armies unique or just because of budget issues.<br />
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Today, I would like to share with you a short review of Command Decision miniatures available from <a href="http://www.skytrex.com/">Skytrex</a>. The motivation of buying these minis was quite the same as with previously bought <a href="http://quickreactionforce.co.uk/index.php?main_page=index&cPath=440_441">QRF</a> models. We recently play lots of <a href="http://ironfistpublishing.com/">Battlegroup Kursk</a> (BGK) games and I needed to adjust my Flames of War set of minis to fit BGK rosters. This is how I found Skytrex miniatures.<br />
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During our recent <a href="http://flames-of-war-army.blogspot.com/p/lenino-to-berlin-43-45.html">Lenino to Berlin</a> campaign I had an opportunity to play infantry formations for the first time in BGK. It revealed that in my collection I lacked AT and infantry guns. I only had PaK40s, which are quite expensive in BGK. I wanted to add a famous PaK38 and the prettiest infantry gun I've ever seen - 7.5 cm leichtes Infanteriegeschütz 18. I didn't need a whole batteries of those guns, so I started to look around to find some cheaper options. And this is how I found these two sets:<br />
<ul>
<li><a href="http://www.skytrex.com/cd334--75mm-infantry-gun-x3-_p37782.aspx">CD334 75mm Infantry Gun (x3)</a></li>
<li><a href="http://www.skytrex.com/cd307--pak-38-at-guns-x1-limbered-x2-firing-_p37735.aspx">CD307 PAK 38 A.T. Guns (x1 Limbered, x2 Firing)</a></li>
</ul>
The price is reasonable (6 GBP), however, you get only the guns without crew. What delighted me the most, was that one of the guns in the set is in limbered position (wohaa!).<br />
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The 75mm guns are casted as single pieces. Their limbered and unlimbered positions are the same. The PaKs 38 has a lovely feature. Its carriage is casted as a single piece and the gun with the gun shield as another one. This makes it possible to have the gun rotating its gun shield a bit - that looks great. I used a small magnet to make it detachable. Great piece of work Skytrex- really! <br />
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The second set I bought was the <a href="http://www.skytrex.com/cd-gs05--panzer-grenadier-platoon-hq-43-45_p37978.aspx">CD GS05 Panzer Grenadier Platoon HQ 43-45</a>. I needed them mainly because of the Panzershreck team and 5cm mortar. I used the rest of the minis to create one more base of platoon command.<br />
The minis are very nice - especially their poses. The guy with binoculars is the killer one... The only drawback was the Panzershreck itself. It was a little bit too short. I decided to add some combustion fumes made with greenstuff to make it look reasonable.<br />
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The third blister was the <a href="http://www.skytrex.com/cd-gs16--light-machine-gun-teams_p37989.aspx">CD GS16 Light Machine Gun Teams</a>. It consists of three LMG teams. This is the main adjustment you will have to make to switch from FOW to BGK. Each German Squad is divided into two units: 5 men standard team and 3 men LMG team.<br />
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<tr><td class="tr-caption" style="text-align: center;">A mixture of CD and Battlefront's figures</td></tr>
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Finally, the <a href="http://www.skytrex.com/cd-gs22--stretcher-bearers-amp-casualties_p37995.aspx">CD GS22 Stretcher Bearers & Casualties</a>. This is a true eye-candy. I don't know if I will ever use them in the future (yes, in BGK you can!), but I just had to take them together with the rest of figures. I also used the wounded guy to make a medic base.<br />
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<tr><td class="tr-caption" style="text-align: center;">Medic - made from FiB and CD (wounded) figures</td></tr>
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To sum up, I have to say they are very nice minis in 15mm scale. They have really nice (uncommon) poses and they are clearly casted. When compared to Battlefront's I would say they are less bulky, so they probably shouldn't be mixed on the same bases with BF minis. However, you can easily mix bases if they stand next to each other.<br />
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Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com2tag:blogger.com,1999:blog-7534179220060880134.post-10351835308720030312014-06-28T21:06:00.000+02:002014-06-28T21:06:43.142+02:00Lenino: Clash at Trigubova<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://3.bp.blogspot.com/-DSfle3Biwdk/U6x6NUjBWPI/AAAAAAAACzo/ErRywgVk3vc/s1600/DSCN9745.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://3.bp.blogspot.com/-DSfle3Biwdk/U6x6NUjBWPI/AAAAAAAACzo/ErRywgVk3vc/s1600/DSCN9745.JPG" height="240" width="320" /></a><span style="text-align: left;">Here's the second installment of our Lenino to Berlin 43-45 campaign, where we replay elements of the clashes in and around the village of Trigubovo.</span></div>
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Trigubovo was a relatively small village to the West of Lenino and in the Southern part of the area of operations during the battle. A road led west from the village and met with a parallel road to the north, while a river flowed to the South. During the battle the settlement was initially fortified and held by the German forces and was secured around noon of the first day by the Soviet 290th Infantry Division and the Polish 1st Infantry Division during the initial push. The position was then held by the the 2nd Battalion of Polish 1st Infantry, only to be successfully counterattacked by the German 39th Corps at around 2 PM and withdraw under the cover of Soviet artillery. The 3rd Battalion of Polish 1st Infantry then attempted a counterattack of its own but failed and was pushed back. After the arrival of reinforcements at around 7 PM, including over a company of tanks from the Polish 1st Tank Regiment, an assault on the whole front commenced and fighting in Trigubovo continued with heavy close-quarters fighting. However, the village remained in German hands. At night Polish scout troops lauched a surprise action at Trigubovo and captured the headquarters of the German 337th Infantry Division. In answer, Polish-speaking German infiltrators were sent to successfully sew chaos within Polish ranks.<br />
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The actions around Trigubovo lasted all day and were quite eventful, so we had to recreate it to some extent, but we are under no illusion that we can give justice to the entirety of the battle. Hence, we decided to use an element of chance in picking which part of the scenario we would be trying to represent: we picked the Attack-Counterattack scenario from the BGK book (page 172), and depending on whether the German or the Soviet player rolled to be the attacker, the game would represent either the initial Soviet attack on Trigubovo around noon or the German counterttack in the early afternoon. In either case this meant that the defences in the village would be much under their historical level of preparedness at the outset of the battle, but we thought playing a defensive battle again would be a bit dull (and I'll be damned if I am advancing barely supported infantry on a heavily fortified German position in two battles in a row -<i>k</i>). As luck would have it, the battle turned out to be the German counterattack.<br />
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The terrain was set up to represent Trigubovo, as best as we could make out from the maps we had. The village seemed to be one of those by-the-roadside affairs that you still see sometimes: a row of country houses on each side of the single street, with large fenced yards. We added a parallel road to the north and a fork of the two roads to the west, on the German side. We decided not to include the river to the South, since it would constitute nothing more than dead space, so we shifted the entire area of operation to the North instead. In effect the village itself lay in the "Southern" half of the table, with the road traversing in the middle of the "Northern" half. We included two large fields, one to the East of the village, and one to the West, as well as some hills farthest to the North. Finally, we liberally scattered various groves and singular trees throughout.<br />
Also, as it interestingly turned out from our random placement of houses, to the detriment of the Polish 1st Division, in 1943 the fashion in Trigubovo was against having windows facing West.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZjChyZy4EK5aIevZblUpAurJ38N065-GNH-SGXA8H8yT0oryb8H4Zqw58Ax_aK1EMsKVrhN3-acC4AvyNVpVD7EDrU7D5CGXsu6uINg3fu9aj4NZwXydLsVnHMR9HuRZbHeJ4s6KkwH1r/s1600/P5230924.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZjChyZy4EK5aIevZblUpAurJ38N065-GNH-SGXA8H8yT0oryb8H4Zqw58Ax_aK1EMsKVrhN3-acC4AvyNVpVD7EDrU7D5CGXsu6uINg3fu9aj4NZwXydLsVnHMR9HuRZbHeJ4s6KkwH1r/s1600/P5230924.jpg" height="320" width="249" /></a><b>Kondziu: </b>My <a href="http://www.battlegroupbuilder.com/?load=DAA0BC1AB2ABB_BB_CB_DCF-AB2B_B2ABB_BB_CB_DC2B_C2ABB_BB_CB_D210CA0FAA_BD0IB-CCD0JF0&roster=1">roster</a> consisted of pretty much the same things I used during the <a href="http://flames-of-war-army.blogspot.com/2014/05/lenino-assault-on-hill-2155.html">assault on Hill 215.5</a>: a full company of infantry with some guns and tanks to support it. I took some liberties with the historicity and swapped out the sappers for a couple of snipers. I also added an extra T-34 instead of some bits here and there, like PTRDs (since I have no idea how to use them). The plan was simple enough: take over every bit of hard cover in the town, hunker down, and stay there until the Germans decide they don't have a particularly pressing need to take over after all.<br />
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<b>Mirek: </b>I made some important adjustment in my roster. First of all, I reduced the number of armored vehicles to a single platoon of StuGs and SdKfz 222 armored car. The core of my force was a platoon of Panzer grenadiers with some decent support choices: 50mm PaK38, le.IG.18 75mm infantry gun, and HMG. I took also one recon squad and a sniper. My army group was supported by off-table 80mm mortars. Although, I knew that we are going to play attack / counter-attack mission I set my mind to prepare for defense (or at most for slow advance) in urban area. I expected that we both deploy our initial assets in the village. It was huge surprise when it came to me that I would have to assault the village. Definitely, I wasn't prepared for that…<br />
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Deployment was straightforward, because according to the
scenario forced us to limit our forces on table to recon units. However, from the beginning I asked myself how to organize
my reserves. I decided to start from the guns. I knew that in the following
turns, when the battle rage higher, I would not have enough orders to move them
at positions. I wanted to deploy them in the small wood on my left flank, because
guns in open are extremely fragile. I was really afraid of expected Katyusha
barrage. I suspected that Kondziu would launch it in one of the first turns. From
my perspective this small wood was the main, reasonable target.</div>
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Recon forces deployed and ready for action...</div>
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German field guns advancing into position on a nearby hill.... Que Jaws soundtrack.</div>
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<b>Kondziu: </b>The initial part of the game was centered around getting a foothold in the village and fortifying my position. Hence, most of my orders in those turn involved moving up infantry (using <i>Ura! Ura!</i>) into the couple of buildings to the South-East, getting as much cover in the fields and wood thickets as possible along the way. The infantry were also dragging along the 45mm gun for support, which could provide some suppressing fire, once in place. Meanwhile, the <i>avant-garde</i> consisting of a couple of sniper units and some infantry scouts screened the advance by skirmishing with whatever was convenient. In effect of the fantastic mobility of the Polish/Soviet infantry, the force quickly managed to achieve a strong position in the village, before the Germans secured their own foothold.</div>
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<b>Mirek: </b>During the first turns I tried to concentrate my platoon of
grenadiers at the entry to the village. I have to admit that German infantry
forces are definitely less mobile than Poles or Soviets. You require huge
amounts of orders in the pool to move the whole formation. I have to figure it
out how to move effectively. All in all the effect was such that my platoon was
spread all over the big crops field on my right flank. It was really difficult
for me to control the unit and achieve reasonable firepower. Of course the next
problem was that the Poles were hiding in the village while my men were like
sitting ducks in the crops field. <span style="mso-spacerun: yes;"> </span>To make
it worse, I was also a bit unlucky (I definitely used a politically-correct
word here) with my rolls. <o:p></o:p></div>
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<b><br /></b>
<b>Kondziu: </b>Once my initial force managed to effectively capture the village, the plan was to keep the enemy at bay until my reinforcements arrived and set up an advantageous position to then fight the German tanks. For this reason, the snipers and guns exchanged fire with some of the guns to the North, while most of the infantry tried to hamper any advancing units within range. However, since the current forces consisted mostly of infantry and a lone light gun, facing German armor would've been a rather daunting concept, and they could arrive at any moment, I decided to move some forces in quickly rather than safely. Notably, I rushed in a towed Zis-3 and unlimbered it behind a fence next to a hut.<br />
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<b>Mirek: </b>From the beginning I was aware that I have to force Kondziu
to take counters as much as possible. This was my only chance to win this
battle. I didn't have to wait long for the first opportunity… A lone truck in the middle
of the road…</div>
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<br />
<b>Mirek: </b>The longest period of the battle was the regular exchange of
fire between my forces in the crops field and Kondziu’s infantry in the
village. It looked quite realistic. We had one very interesting idea for a home
rule. <i>We observed a strange situation
when a squad of 8 riflemen is able to use all its firepower through a single
opening.</i> Maybe it would be more reasonable to limit the number of barrels than
can fire through a single opening (e.g., two). Then LMGs would have much more
sense. (<i>I don't think that's a home rule, I think this is how it's meant to work.</i> -k)<br />
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<b>Kondziu:</b> At this point, as Mirek rightly points out, the battle turned into a straight-up slog between infantry, firing from building to building, with reserves moving up and either taking over freshly cleaned out building, or simply replacing the casualties in buildings which were secured earlier. By this time most of my infantry company arrived in the village, and I felt my position was rather strong, even from sheer numerical advantage. However, the much anticipated German armor was yet to arrive.<br />
<br />
<b>Mirek: </b>Finally, my StuGs arrived at the battlefield. They took their positions and opened fire to support grenadiers. Unfortunately, not for long…<br />
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<b>Mirek:</b> Oh no!! The Katyusha barrage was devastating. In one moment my armored fist was crushed into dust. I lost one of the StuGs, and what is more important my only ammo carrier. Although I felt really bad about it, I still had lots of BR and units to continue the assault.<br />
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<b>Mirek: </b>At this point I thought that nothing worse could happen… Again,
I was so wrong. At the right flank my second StuG was destroyed by a mine…</div>
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<b>Kondziu: </b>After the highly successful artillery barrage, and an extremely lucky minestrike, I thought I had the game: superiority in numbers, a strong position in the village against an enemy mostly advancing in the fields, and a metric tonne of BR left to play with. The remainder of my reserves arrived as well, so I had a platoon of T-34s comming up from the rear to deal with the lone StuG. So everything was going my way. All I had to do now, was pin a few things, destroy a few others, and we'd be done.<br />
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<b>Mirek:</b> In that moment of time, I really felt that my assault was
nearly broken. I didn't have any reasonable forces to push forward. I would
probably retreat, but I still had 18 BR left, so I thought it wouldn’t be sporty
to surrender like this.<br />
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<b>Kondziu: </b>Since everything was going right, and frankly, I was a little tired, I decided to play aggresively and finish the game in a couple of turns. From that point on, nothing went right for me. It seemed like every single BR chit Mirek got was an event, while all I got was 4s and 5s, so in a couple of turns I was precariously balancing in a place of 0 BR. In addition, my troops seemed to be resting on their laurels and refuse to spot or hit any further German teams. Unfortunately for me, I adopted an aggressive style of engagement. Those two things in conjunction: my tanks, guns, and infantry popping out of cover in groups to eliminate those few remaining enemy units, and then not seeing them, or not hitting them, or if they did hit them, not causing any deterioration in enemy morale, my force fell apart.<br />
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<b><br /></b>
<b>Kondziu:</b> In the final round my forces managed to kill off that annoying little SdKfz. However, they did not manage to kill the remaining StuG, whose snapshots took out two T-34s, and the loss of the latter deprived me of BR completely, and my force withdrew from the battlefield. Hence the StuG snatched victory from the jaws of defeat in the end.<br />
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<br />
<br />
<b>Mirek:</b> It was really funny, because from that point things changed
dramatically. It was getting little bit late (good after midnight) and we both
wanted to speed up the game. I think that forced Kondziu to start the counter-attack at my positions. I had nothing to loose so I started to fire
back with all available barrels. I had tremendous luck, which is difficult to
express – impossible became possible. I inflicted so many casualties that
“technically” I won the battle. I said
“technically”, because I had no doubts that Kondziu won this encounter. I
should probably surrender when I felt it was the time to do so. The rest of the
game afterwards was rather a kind “what if” scenario.<br />
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<b>Kondziu: </b>In the end Mirek and I found ourselves having different opinions on who actually should win the scenario. Mirek thought it should be I, because of just me being tired towards the end (we played well into the wee hours) and my bad luck. I think Mirek won fair and square, because, well, he did actually win – it was my BR that ran out not his – mostly, because he played smart, while I took stupid risks. Whatever the score though, the battle at the end was definitely very close and fun. Despite my cursing. I also learned my own personal lesson about underestimating an enemy force.</div>
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Whoever won, in a relatively historically accurate fashion, the result of the counterattack at Trigubova was a bloody mess for the Polish Division.</div>
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Continuing: German forces defend a small village to the north of Lenino against a Polish combined arms force, in the battle of Polzyhy; next up, on <strike style="font-style: italic;">Time Commanders</strike> this blog.</div>
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Kondziuhttp://www.blogger.com/profile/17735493065905092086noreply@blogger.com0tag:blogger.com,1999:blog-7534179220060880134.post-19754915325292785172014-05-02T09:11:00.004+02:002014-05-02T09:12:23.483+02:00Lenino: Assault on Hill 215.5<div class="separator" style="clear: both; text-align: center;">
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We have just finished playing the first encounter in the <a href="http://flames-of-war-army.blogspot.com/2014/04/lenino-to-berlin-43-44-battle-of-lenino.html">Battle of Lenino</a>, which is part of our <a href="http://flames-of-war-army.blogspot.com/p/lenino-to-berlin-43-45.html">Lenino to Berlin 43-45 campaign</a>.</div>
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<a href="http://2.bp.blogspot.com/-tI119wO5JN0/U07rQqYvgcI/AAAAAAAACxs/zN2MPSNQdr8/s1600/mapka-fotka.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://2.bp.blogspot.com/-tI119wO5JN0/U07rQqYvgcI/AAAAAAAACxs/zN2MPSNQdr8/s1600/mapka-fotka.png" height="320" width="240" /></a>The battle represented the assault of Polish 1st Regiment (and 3rd Regiment on the second day) on hill 215,5, located between village of Polzukhi and Trigubovo.<br />
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The assault started on 12th of October at 6:00 AM with the recon operation in the strength of Battalion (it was preceded with heavy artillery preparation). The soldiers were able to cross the river and even took the first line of German entrenchments. However, the losses in the Batalion were heavy (50%). In fact Germans had withdrawn from the first line to avoid losses from the artillery fire. The main assault started at 10:30. Unfortunately, the tanks were not able to cross the river on time to support infantry. The first tanks appeared on the hill at 14:30. Poles were able to finally secure the hill. The Germans launched couple counter-attacks (tanks, infantry and with the heavy support of Luftwaffe). </div>
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We decided to play it as <b>High Ground</b> scenario (Battlegroup Kursk - page 175). The table corresponded quite well to the actual terrain. It definitely didn't offer too much cover for the attacker. </div>
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Our rosters were also quite historical, however, we were not able to find detailed information about the equipment of German 337 Infantry Division. What we know is that the infantry was supported by the tanks and Ferdinand tank destroyers.<br />
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<span style="font-size: x-small;">Three objectives: Two nearby hill 215.5 and one near the crops field (road to Polzukhi).</span></div>
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<i>Mirek: </i>the backbone of my <a href="http://www.battlegroupbuilder.com/?load=BAA0BA1ABB_BB_C1C0CA-AB0DI0EGHK0FA-ABD0HA-BB0IC0JCG0&roster=1">500-point roster</a> (Infantry Group) was a grenadier platoon, reinforced with one additional squad. I had two recon units: sniper and SdKfz 222 armored car. The scenario allowed me to take three additional defenses for free: one minefield, MG bunker and a single line of trenches. In addition I decided to reinforce my defense line with additional trenchline and minefield. The infantry platoon was supported by the platoon of StuGs and StuH 42F assault gun (+armored ammo carrier). Finally, I added an off-table battery of 80mm mortars, one counter-battery fire mission and JU-87 airstrike. I think that my army group represented the defenders and counter-attackers quite well (I tried to find a common denominator of all fightings that took place near the hill 215,5 within two days of the battle).<br />
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Deployment: I placed the trenches at the top of the hill and nominated couple of infantry squads to defend my positions there. I perceived my left flank as vulnerable to potential attack. There was a crops field that could give nice cover to the hordes of attackers I expected (Kondziu placed his objective there). I mitigated the threat by laying down two minefields and protecting the flank with the MG bunker and one additional MG team.</div>
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<span style="font-size: x-small;"> A special surprise for incoming enemy...</span><br />
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<i>Kondziu:</i> My roster was very straightforward: the 1st Infantry Division was a little underequipped and operated in this battle with very limited support, so I used an entire infantry company armed with rifles, added a couple of Maxim machine guns, a DShK machine gun. Mirek found information about there being 76mm and 45mm guns present, so I took one of each, and also an AT rifle for good measure. The crossing of the river was aided by Soviet engineers, so I took a team of those, armed with demolition charges, to help me get through any difficult fortifications or immobilized Stugs (you never know your luck). The assault was preceded by a rather ineffective artillery barrage, so I took a Katyusha fire mission for verisimilitude. Also, since the reconnaissance was not effective, I added a single infantry recon team to the force (but really, the entire attack was a reconnaissance of sorts). Finally, the tank support which arrived after a couple of hours of fighting would be represented by two T-34/76 model 1943 tanks from the 1st Tank Regiment of the LWP. Notably, I refused to use any logistical support, since the division was notoriously under-supplied during the battle.</div>
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<tr><td class="tr-caption" style="text-align: center;">Infantry starts the battle during a river crossing.</td></tr>
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Deployment: To aid the historical realism, I lacked any type of experience commanding this type of force, i.e., one with plenty of infantry and little tank support. So, like the actual historical commanders, I was sure to prove incompetent and lead them to slaughter. I did have a battle plan, which consisted of overwhelming a reasonably narrow part of the line of defense and then moving up along it. To this end, I bunched up my infantry to the South (the Northern sector was mined) and planned to go forward, pin as much of the enemy as possible, and use my Ura! moves to get as far along on as few orders as possible. The problem was that the battlefield between the river and hill 215.5 was practically bare, with the exception of a few trees here and there, so I braced myself for heavy casualties.</div>
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<i>Kondziu</i>: The disappointing turn of event in turn one was that my artillery barrage that was supposed to pin down some enemy forces, was countered by enemy counter-battery fire, so I'd be advancing under fire all the way. The greater part of the game from my point of view consisted of slowly advancing, while part of my units gave supporting fire to try and pin some of the enemy. This was hugely hampered by the fact that what seemed like half my units were pinned at any one time. The fact that I was in the open and the enemy was waiting in at least soft cover was also not helping. The most helpful units at this point were the guns. The ZIS-3 gun in particular was pinning units left and right using HE with long ranged shots.<br />
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<tr><td class="tr-caption" style="text-align: center;">Infantry crosses the river.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">A platoon moves up through what little cover there is.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">While another platoon enters the wide open spaces of the steppe grassland.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">45mm light gun moves up to cover the infantry.</td></tr>
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<i>Mirek: </i>From the beginning, it was clear to me that all I can do is try to pin down enemy as much as possible. There was no chance to win the battle by eliminating incoming waves of infantry. I started early on and used all the measures I had to suppress the approaching Poles. Luckily, I was quite successful with that.<br />
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<tr><td class="tr-caption" style="text-align: center;">German right flank: StuH 42F suppressing the advancing infantry with 105mm shells...</td></tr>
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<i>Kondziu:</i> I was afraid of getting cut to pieces by artillery, so I tried spreading the units a little, but it did not help a whole bunch, and at one point the 45mm gun was hit by a shell and I was down to one gun. Also, a couple of turns in I noticed that my troops are becoming pinned too fast by coming under fire from too many units. At that point I decided to damn the <strike>torpedoes</strike> enemy artillery and bunch them up even more, and keep them stuck to the Southernmost edges of the table, where at least some enemy forces did not have range. Still, the attack was visibly getting bogged down just about half way from the river to the first enemy positions and it was clear, that I needed my reserves to move forward.<br />
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<tr><td class="tr-caption" style="text-align: center;">45mm gun hit by a shell.</td></tr>
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<i>Mirek: </i>I was extremely pleased that I took the battery of 80mm mortars. They did a good job. I was even so lucky that one of the barrages deviated from the spotting point and directly hit the 45mm AT gun blowing it up without mercy.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqjqk35jOkNciyNEfXpLvFPdDxOWrLsK22uctYvVA6z_2zQCNA3dtn7b983v_EXqzMf1ARSd85hrstMC1kyFEs4YHu7X2kB8ZhyphenhyphennK0mWvM1icIMmfs_xIAAW3uGjkiTe7KXHI5A1mUlfo/s1600/DSCN9479.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqjqk35jOkNciyNEfXpLvFPdDxOWrLsK22uctYvVA6z_2zQCNA3dtn7b983v_EXqzMf1ARSd85hrstMC1kyFEs4YHu7X2kB8ZhyphenhyphennK0mWvM1icIMmfs_xIAAW3uGjkiTe7KXHI5A1mUlfo/s1600/DSCN9479.JPG" height="320" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Maxim giving supporting fire.</td></tr>
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<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRhtUEsEsR9H52DwQ1iuWsMgFN44uNVsbU_cSf9OYjZ5_arbwLi-QAyYFCRvxUKVc0H0FQ3jAeYTXGPBawdVO7n6eO1Pp9GwXt4aPZwUqs4byz0BpmIQGK1lUkkUK7jeR8qSyruEFciHk/s1600/DSCN9473.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRhtUEsEsR9H52DwQ1iuWsMgFN44uNVsbU_cSf9OYjZ5_arbwLi-QAyYFCRvxUKVc0H0FQ3jAeYTXGPBawdVO7n6eO1Pp9GwXt4aPZwUqs4byz0BpmIQGK1lUkkUK7jeR8qSyruEFciHk/s1600/DSCN9473.JPG" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">Infantry advances through the open.<br />
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<tr><td class="tr-caption" style="font-size: 12.727272033691406px;">PTRD team moving up.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Constant ducking avoids casualties, but prevents the units from advancing.</td></tr>
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<i>Kondziu: </i>When reinforcements start arriving, it's time for the big push. As soon as they get up to the position where the first wave got stuck. We are also graced by the arrival of the T-34s. Unfortunately, they have quite a few Stugs to contend with at this point, and not much ammunition to work with.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcl7BmgILLPu45edE_nxLwNOdeoCHIFdLHfIXN0xSN7_holEi-pJAQbhvwZDfbLoILNrzGZkX65LRCTGxDvWGME1gfXZ8zj1Ja6MEuNYx2NYlHW7A8nSblZC6u6Zco7mjLZtzLH14Dp-o/s1600/DSCN9484.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcl7BmgILLPu45edE_nxLwNOdeoCHIFdLHfIXN0xSN7_holEi-pJAQbhvwZDfbLoILNrzGZkX65LRCTGxDvWGME1gfXZ8zj1Ja6MEuNYx2NYlHW7A8nSblZC6u6Zco7mjLZtzLH14Dp-o/s1600/DSCN9484.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The entire company rallies at the front line.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">T-34s crossing the river.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">T-34s advance.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">And take position to support the advance.</td></tr>
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<i>Mirek:</i> The first reinforcements arrived just on time. I was especially waiting for my ammo carrier, because StuH had already run out of ammo.</div>
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<span style="font-size: x-small;"> Long awaited reinforces arrived!</span></div>
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<i>Kondziu: </i>Finally, when the forces rejoin, it's time for them to get stuck in, and with a little luck from the dice gods, the infantry manages to get enough orders to pin some of the enemy and advance quite a long way into the defense perimeter.<br />
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<tr><td class="tr-caption" style="text-align: center;">Frontline officers ordering the advance.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Reserves arrive and cross the river.</td></tr>
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<i>Mirek</i>: Unfortunately my StuH suddenly damaged its suspension, just before ammo carrier was able to resupply it. I felt that its fate was already decided as the impressive mass of men was approaching.<br />
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<tr><td class="tr-caption" style="text-align: center;">StuH 42F suddenly broke down...</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Don't panic, it's just the Polish train incoming...</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The attack begins in earnest.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Tanks giving supporting fire.</td></tr>
</tbody></table>
<i>Kondziu: </i>The final act. My infantry managed to advance well into the enemy line, and even overtake a Stug that was immobilized by a T-34. However, as soon as they got in range of any enemy team, they got pinned. Because of the laborious advance, my army's battle rating dwindled to dangerously low levels. On the other hand, the enemy reinforcements arrived in strength at the spot where I was conducting my maneuver. So I was stuck at a disadvantageous position, without the ability to unpin most things, with my support in the back, and against a vastly superior enemy force. So I took a risk: I moved up the tanks on <i>Stal! </i>hoping to pin some of the enemy tanks, but also to have my best units again in the thick of things. Unfortunately they ended up much further than I wanted them to be and quickly got popped by Stugs. When the second tank blew up my battle rating ran out, and the attack was stopped.<br />
<br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-UKtbWEapLQg/U0zsbKdc2bI/AAAAAAAACrc/V730qOMqM64/s1600/P4100892.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" src="http://4.bp.blogspot.com/-UKtbWEapLQg/U0zsbKdc2bI/AAAAAAAACrc/V730qOMqM64/s1600/P4100892.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stug to the rescue...</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Infantry bypassing a Stug.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Aggressive advance, manages to swarm enemy support lines.</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-_SiFqtWyhv0/U0zse7ROnqI/AAAAAAAACr8/F-J8VbNNEJg/s1600/P4100898.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" src="http://3.bp.blogspot.com/-_SiFqtWyhv0/U0zse7ROnqI/AAAAAAAACr8/F-J8VbNNEJg/s1600/P4100898.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stug was able to escape and took revenge... </td></tr>
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<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgow0j-xV68nNPdxFxUQqmIunhTRby6uIM6dJd1ApnHHcMASDcdMVaYfrA2WaBJTiVwfeaNbC7B-3hOP7jneq4tRlhi7DdFX3z6wEzo4ZCm-orrPunXR6PGPMZ4H-LtYXUZ2vJyCcS0svU/s1600/DSCN9501.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgow0j-xV68nNPdxFxUQqmIunhTRby6uIM6dJd1ApnHHcMASDcdMVaYfrA2WaBJTiVwfeaNbC7B-3hOP7jneq4tRlhi7DdFX3z6wEzo4ZCm-orrPunXR6PGPMZ4H-LtYXUZ2vJyCcS0svU/s1600/DSCN9501.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">One of the T-34s is destroyed.</td></tr>
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<i>Mirek</i>: Although I felt pretty comfortable (I still had around 12 BR left), I was also a little bit concerned while looking at the human-wave that seemed unstoppable. I crossed my fingers hoping that the enemy would soon lose the will to advance...<br />
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-dH6Rbv3mKzU/U0zshG88-DI/AAAAAAAACsU/bWLpTP58C8E/s1600/P4100905.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-dH6Rbv3mKzU/U0zshG88-DI/AAAAAAAACsU/bWLpTP58C8E/s1600/P4100905.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Defenders under heavy fire...</td></tr>
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<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-1DS_sWj6GLE/U0zsgVYz8HI/AAAAAAAACsM/vS8qPXEe73g/s1600/P4100902.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-1DS_sWj6GLE/U0zsgVYz8HI/AAAAAAAACsM/vS8qPXEe73g/s1600/P4100902.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Panzergranate 39 geladen! Fire!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Another T-34 knocked-out.</td></tr>
</tbody></table>
<i>Kondziu:</i> On the whole an interesting game, by the sheer novelty of the forces we used. However, in retrospect, I fail to see how I could have won it, save for being more lucky. I guess maybe unsupported infantry should not advance across the open steppe against heavily fortified enemy positions unsupported. Who knew! I cannot even convey the feeling of frustrated helplessness I felt, when all my forces kept getting bogged down in the open, far away from enemy positions, and often out of effective range.<br />
<br />
Well, I learned my lesson and so did the 1st Infantry Division. Although in their case, they did manage to take and hold the hill. They were no slobs though, and they had a lot to prove, after all.<br />
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<i>Mirek: </i>Well, the battle looked quite realistic... I had to admit that Kondziu had a really challenging task there. In my opinion, he performed quite well.<br />
I'm sure that from his perspective it may look like he didn't have a chance to win, but from my perspective it didn't look so bad. I finished the battle with 12 BR or less (I don't remember if I took one more counter). If he only had couple more BR points and was able to reach the hill (he was really close), I'm sure he would be the winner. There were couple of infantry sections defending the hill, which would not be able to defend themselves.<br />
I also lacked the orders. For quite long I wasn't even able to move the StuGs that came from reserves...<br />
<br />
Next battle - the assault on Trigubovo... I'm sure he will take revenge... Stay tuned!<br />
<br />
<i>If you like to see the whole gallery go <a href="https://plus.google.com/photos/104546366121980570638/albums/6002429519763140705?authkey=CK7Plt6SiYyT4AE">here</a>.</i><br />
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Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com2tag:blogger.com,1999:blog-7534179220060880134.post-90358667768617176072014-04-14T23:29:00.003+02:002014-04-17T12:47:39.650+02:00Lenino to Berlin 43-45: Battle of Lenino<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://3.bp.blogspot.com/-QfB05FNDAmc/U0xQdqByaeI/AAAAAAAACko/iWuMUG_1zTQ/s1600/lenino-map.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://3.bp.blogspot.com/-QfB05FNDAmc/U0xQdqByaeI/AAAAAAAACko/iWuMUG_1zTQ/s1600/lenino-map.png" height="286" style="border: 0px;" width="320" /></a>Battle of Lenino is the first battle we are going to play in our <a href="http://flames-of-war-army.blogspot.com/p/lenino-to-berlin-43-45.html">Lenino to Berlin 43-45 campaign</a>.<br />
<br />
The battle of Lenino was a baptism of fire for the Polish 1st Tadeusz Kościuszko Infantry Division<span style="background-color: white; color: #252525; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 21px;">—</span>a newly formed People’s Army of Poland. The main fights took place between 12 and 13 October 1943. Although, for many years (during communism period in Poland) the strategic meaning of the battle was visibly overstated, it is fair to say that the battle was important from the political point of view<span style="background-color: white; color: #252525; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; line-height: 21px;">—</span>it purported to show the brotherhood of Polish and Soviet soldiers.<br />
<br />
If you are interested in historical details, I recommend you reading the article at <a href="http://en.wikipedia.org/wiki/Battle_of_Lenino">Wikipedia</a>, whereas I will try to keep the description of the battle short. The Polish 1st Division belonged to the 33th Army, whose task was to break through the German Panther line and reach the Dnieper River. The task for the Polish division was to assault the German line between the village of Polzukhi and hill 215.5. The attack led through the valley of the Mereya river. Crossing the shallow river wasn’t a big problem in itself. The real issue was operating in the swampy valley of the river.<br />
<br />
Two Soviet divisions – 42th and 290th, supported the Polish attack on both flanks. Unfortunately, both of them were undermanned (around 4000 personnel each).<br />
<br />
During two days of fighting, the Poles were able to take Polzukhi and hill 215.5. However, they suffered heavy losses (25%) and were not able to continue the advance. They also inflicted heavy casualties on the German 337th infantry division.<br />
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There were many issues that affected the performance of the 1st
Polish Division. I would like to point to a few of them:</div>
<ul>
<li>The terrain: the swampy valley of Mereya river made river crossing difficult for tanks. Most of time infantry fought without any armor support (e.g., first tanks reached hill 215.5 only after the battle already raged for four hours).</li>
<li>Insufficient training: for 80% of the Polish soldiers it was their initial combat encounter. Many historians claim that the unit was deployed to front too soon, because of political pressure. </li>
<li>The German defensive line was very well prepared.</li>
<li>The artillery preparation was shorter than it was supposed to be.</li>
<li>There was a thick fog making effective recon difficult.</li>
<li>Logistic problems: lack of ammunition; problems with organizing river crossing for tanks.</li>
<li>The Soviet units on both flanks didn’t manage to break through German defenses, leaving the flanks of the 1st Polish Division exposed to counter attacks.</li>
<li>There were personal problems in the Polish Division (some officers were inexperienced or incompetent, not to mention some had severe alcohol problems). </li>
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The support equipment available for soldiers in the 1st Polish
Division:<o:p></o:p></div>
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<li>AT guns: 45mm and 76mm</li>
<li>Howitzers: 122mm</li>
<li>Mortars: 50mm, 82mm and 120mm</li>
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<li>Armored cars: BA-64 (presumably)</li>
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We decided to play three games to represent the battle. For
all of them we will use the Battlegroup Kursk book.<o:p></o:p></div>
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<br /></div>
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<b>1. Assault on hill 215.5</b></div>
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<br /></div>
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Scenario: High Ground (<i>page 175</i>).<br />
<br />
It will somehow summarize the assault of the 1st Regiment (and 3rd Regiment on the second day). The assault started at 6:00 AM with the recon operation in the strength of Battalion (preceded by preparation by heavy artillery). The soldiers were able to cross the river and even to take the first line of German entrenchments. However, the losses in the Battalion were heavy (50%). In fact Germans had withdrawn from the first line to avoid losses from the artillery fire. The main assault started at 10:30. The armor was not able to cross the river on time, so infantry was unsupported until the first tanks appeared on the hill at 14:30. The Poles were able to eventually secure the hill. The Germans launched a couple of counter-attacks (tanks, infantry, and heavy support from the Luftwaffe). </div>
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<br /></div>
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<b>2. Trigubovo</b></div>
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<br /></div>
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Scenario: Attack-Counter-Attack (<i>page 171</i>) – buildings in the middle, river in the South or South + West / East, road.<br />
<br />
German forces had to withdraw from hill 215.5 into the village of Trigubovo. German commanders knew that the village is crucial for holding the defensive line. The fights to secure the village were fierce. Polish 1st Regiment was able to take the village, but it was soon counter-attacked and pushed back (Germans attacked with tanks, including the famous Ferdinand tank destroyers). Again, Polish forces lacked tank support (which arrived late). The fights lasted till the evening and were continued at night (with the support of 16 tanks). The 1st Regiment suffered heavy losses and finally had to be joined by the remaining 3rd Regiment. Despite many assaults Poles were not able to re-secure the village.</div>
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<br /></div>
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<b>3. Polzukhi</b></div>
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<br /></div>
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Scenario: Defense Line (page <i>174</i>) – buildings in the Front Line Zone that go deeper into the defenders area.<br />
<br />
The 2nd Regiment was ordered to assault Pozlukhi. German resistance in the village was heavy. They launched a couple of counter-attacks (with tanks, infantry and air support). Poles were able to capture the village and hold it to the end of the battle. However, in one moment of the battle, only the heavy barrage from howitzers battery saved the fate of the 2nd Regiment.</div>
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<br /></div>
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<br /></div>
Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com0tag:blogger.com,1999:blog-7534179220060880134.post-88854633158589466262014-04-03T00:26:00.001+02:002014-04-17T12:30:13.477+02:00Campaign: from Lenino to Berlin 43-45<div dir="ltr" style="text-align: left;" trbidi="on">
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</div>
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</div>
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</div>
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<a href="http://4.bp.blogspot.com/-nemvMoeqyzs/U0cGT4ZmirI/AAAAAAAACjo/nBOseqcU5lE/s1600/logo2.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://4.bp.blogspot.com/-nemvMoeqyzs/U0cGT4ZmirI/AAAAAAAACjo/nBOseqcU5lE/s1600/logo2.png" height="320" width="308" /></a></div>
To add some flavor to our regular BGK battles we decided to
look for a campaign system.<o:p></o:p>
<br />
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Initially, our vision was to create a complex campaign
system ourselves. We thought about including things like earning / loosing
points that are used reinforce your army, etc.<span style="mso-spacerun: yes;">
</span>However, after long discussions we decided to drop the project, because
we felt that there is a really thin line between something great and complete
disaster. Unfortunately, creating such system requires lots of play testing =
time that we don’t have right now. <o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
Recently, we got a completely different idea. We decided
to combine the pleasure of playing tabletop strategy with a little bit of
historical research. The idea is to add some historical background to our battles. The theme of the campaign will be the battle route of Peoples' Army of Poland on the Eastern Front (LWP). The army entered combat in October
43 and finished the war in Berlin in 45. This will enable us to go smoothly
between different Battlegroup books (Kursk, Overlord, and Fall of the Reich)
and record the results of all the battles.<o:p></o:p></div>
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<br /></div>
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The rules are more than simple. We analyze the battle route of LWP,
and, for each major battle, we do a little bit of research to understand:<o:p></o:p></div>
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</div>
<ul>
<li><span style="text-indent: -18pt;">What units that were involved in
combat?</span></li>
<li><span style="text-indent: -18pt;">What equipment did they have?</span></li>
<li><span style="text-indent: -18pt;">Were there any special conditions / problems,
etc.?</span></li>
<li><span style="text-indent: -18pt;">What terrain features were present?</span></li>
</ul>
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<o:p></o:p></div>
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<o:p></o:p></div>
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<o:p></o:p></div>
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Based on this information we will try to select a BG
scenario that would best represent the battle conditions. We will also try to incorporate the
information about the equipment into our rosters (we will still prepare a valid 500-point order of
battle for the Battlegroup game). If the battle is a bigger one, we split it into a
number of smaller encounters. We don’t want to have exact, historical
scenarios, because they would involve very deep research, and at the end, it is hard
to find well-balanced encounters that would be fun to play.<o:p></o:p></div>
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<br /></div>
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Finally, we will play the game; write a short report, and award a victory point to the winner.</div>
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Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com4tag:blogger.com,1999:blog-7534179220060880134.post-24109696063718691182014-02-08T13:38:00.000+01:002014-02-08T13:38:15.867+01:00Project Gulaschkanone: 15mm Field Kitchen Objective Marker<div class="MsoNormal" style="text-align: justify;">
<a href="http://upload.wikimedia.org/wikipedia/commons/thumb/3/31/German_field_kitchen_at_the_Australian_War_Memorial_August_2012.JPG/640px-German_field_kitchen_at_the_Australian_War_Memorial_August_2012.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/31/German_field_kitchen_at_the_Australian_War_Memorial_August_2012.JPG/640px-German_field_kitchen_at_the_Australian_War_Memorial_August_2012.JPG" height="240" width="320" /></a>I think that most of us enjoy seeing some scenic objective markers on tables.
Many of them are real eye candies that often show different side of
battlefront life - usually with a little bit of humor.<span style="mso-spacerun: yes;"> </span></div>
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It has been a while since I started to think about such projects myself. Finally I got it! <br />
Initially, I thought that my idea for a marker was pretty original, but it quickly
turned out that it is quite a regular topic (however, I haven’t seen such marker at
any table I've played so far). What was the idea - a field kitchen! That theme really
gives you as a modeler a huge space for experimenting. </div>
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I decided to build a diorama showing a German field kitchen
a.k.a. Gulaschkanone. The name comes from its shape while being towed - the chimney was disassembled
and transported horizontally making it look like a cannon.</div>
<div class="MsoNormal" style="text-align: justify;">
Unfortunately, I couldn’t find any model in 15mm scale, so I even started to
collect pieces and bits from different models to scratch-build it. After some time, it
turned out that <a href="http://quickreactionforce.co.uk/index.php?main_page=product_info&products_id=9951">QRF</a> has one in its range. I was really happy that I didn’t have
to sculpt it myself.<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<b>QRF GSV16 Field Kitchen</b><o:p></o:p></div>
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<br /></div>
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The model is a piece of art. It is beautifully sculpted; the
casting is also very good. For the price of 5 GBP you receive a whole set
containing the kitchen itself with the front cart, four horses and two cooks
(one is very well fed ;). The model is close to the original kitchen, however, one piece
of the front cart is missing (a kind of shelf at rear used to transport milk/water containers). <span style="mso-spacerun: yes;"> </span>Fortunately, it wasn't a problem to add it myself. <o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH5hkdhUbBXVzPsAxVDOX_c7gWCe92XQfQkSj2LnZsi7KI7F52R-PNSi3FvJBQe8iI7NIyGTdaZ7sfVAxIZxFnYDL1RWlJ944QS1Mfi1VxJfbkJOxMVh3k921_8Vdwdb9RQKk2MAYFySvX/s1600/PC290738.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH5hkdhUbBXVzPsAxVDOX_c7gWCe92XQfQkSj2LnZsi7KI7F52R-PNSi3FvJBQe8iI7NIyGTdaZ7sfVAxIZxFnYDL1RWlJ944QS1Mfi1VxJfbkJOxMVh3k921_8Vdwdb9RQKk2MAYFySvX/s1600/PC290738.JPG" height="150" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEpyga1tYQYVsfN6tIM-uBV1XpYcI5GZaoH_f1vXJOqJ4YRkGT-Jgei2UISS_okOILjd9Miyb3ngkYLUlhGG5mtbU-N7s7IjC82dVM_Q11ne2flDDezzHvgNrd1QxAAAcNy3Vh-7O8TKb/s1600/PC290739.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEpyga1tYQYVsfN6tIM-uBV1XpYcI5GZaoH_f1vXJOqJ4YRkGT-Jgei2UISS_okOILjd9Miyb3ngkYLUlhGG5mtbU-N7s7IjC82dVM_Q11ne2flDDezzHvgNrd1QxAAAcNy3Vh-7O8TKb/s1600/PC290739.JPG" height="150" width="200" /></a></div>
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<b>Scenic Objective Marker</b><o:p></o:p></div>
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What you can see below is the objective just before
painting. I combined QRF set with couple of Battlefront’s figures, a little bit
of PSC stowage and the dog from one of the H0 railway sets. In addition, I sculpted some
of the equipment myself. <o:p></o:p><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFgbheQdA-7mkUyMA1D6YfCTfAqGcfDgfUuWEfWVNXLucqSOCYvDEL5F_XEkVhoX8-KLLHC737Uu2b_dKHsY9qvYtddVQzKhVopMsHqu3H8WsILFmmNEo3VN5Qi9TSOxSfP2yPy0c1DGIn/s1600/P1020744.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFgbheQdA-7mkUyMA1D6YfCTfAqGcfDgfUuWEfWVNXLucqSOCYvDEL5F_XEkVhoX8-KLLHC737Uu2b_dKHsY9qvYtddVQzKhVopMsHqu3H8WsILFmmNEo3VN5Qi9TSOxSfP2yPy0c1DGIn/s1600/P1020744.JPG" height="300" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpTgwkZDUn1Pl_QM6gllrGtx9Ybf-uVKHYzLVkjwf9Kr3MCOnGVmt2BfIoELggwn7KNf6rqekgumzsXvRkjJNNcvcDj9j57B2fRotEohJy_MtWYXALk7fXhVLloSflzGRsA4xJXvlfeaJ6/s1600/P1020748.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpTgwkZDUn1Pl_QM6gllrGtx9Ybf-uVKHYzLVkjwf9Kr3MCOnGVmt2BfIoELggwn7KNf6rqekgumzsXvRkjJNNcvcDj9j57B2fRotEohJy_MtWYXALk7fXhVLloSflzGRsA4xJXvlfeaJ6/s1600/P1020748.JPG" height="300" width="400" /></a></div>
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After painting it looks like that. I feel that my soldier
will die for that objective with joy…</div>
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Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com4tag:blogger.com,1999:blog-7534179220060880134.post-8803102085395562552014-01-19T13:16:00.000+01:002014-01-21T06:38:02.468+01:00Scenic objective marker: Munitionsschlepper 38<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggfyXANg3qPSbCG0LD_FkGDaXNod5RZE3juHAUN7FTfebW7NRYJ_EPZ-yvQ1UgAp4JtSzemKD4aldqPbXbfDQEDzv5in-1rC40V7oktf21Nmm8qOv-Pt-x2H-HmJIzmtO_AARcDaGb59ID/s1600/P1190748.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggfyXANg3qPSbCG0LD_FkGDaXNod5RZE3juHAUN7FTfebW7NRYJ_EPZ-yvQ1UgAp4JtSzemKD4aldqPbXbfDQEDzv5in-1rC40V7oktf21Nmm8qOv-Pt-x2H-HmJIzmtO_AARcDaGb59ID/s1600/P1190748.JPG" height="285" width="320" /></a>As you probably noticed I recently spent my (very limited) spare time on playing Battlegroup Kursk (BGK), however, I still keep my Flames of War army ready for combat. Today, I would like to write about my recent project that is dedicated to both games.<br />
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In BGK you have to take care about re-supplying your vehicles with ammunition. Frankly speaking it is a very important aspect of the game – especially for German players. For instance, Germans can take trucks and armored ammo carriers. Especially, the second type of vehicles gives Germans advantage. Trucks are easy to destroy, while armored ammo carriers are well protected from small-arms fire and can even survive hits from small caliber guns. To be honest, before we started to play BGK I was not aware that Germans used so many types of converted vehicles as ammo carriers. <br />
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I started to look for some models that could represent armored ammo carrier vehicles. I also thought it could be a good idea to build a simple scenic objective marker for Flames of War that will use the vehicle. Unfortunately, it is difficult to find such models in 15mm scale, because not many tabletop WWII games focus on the supply aspect. I found a set of <a href="http://www.forgedinbattle.com/product_info.php?products_id=172">StuG battery support vehicles</a> produced by Forged in Battle that includes Sdkfz 252 supply vehicles. The main problem was that there were three vehicles in the box, but I only needed one. The second one was that according to the stats of the vehicle in BGK it seems to represent a converted tank. (<i>Update: QRF has also Munitionsschlepper 38 in their <a href="http://quickreactionforce.co.uk/index.php?main_page=product_info&cPath=440_441_459_596&products_id=6539">range</a>)</i><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzvoSkdh2FbehRagL6IErN-igJhVej8wBkSk7s0I64TWHnKuY2Z_rrJ4n2QMLymV1nagbnqLNsXDPWjb2eIOf-PwfF3lvDBtwkRsCun5xUC687znu87EJ_v6nFn0NvYd1oKJO3HzN68KBm/s1600/P1190762.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzvoSkdh2FbehRagL6IErN-igJhVej8wBkSk7s0I64TWHnKuY2Z_rrJ4n2QMLymV1nagbnqLNsXDPWjb2eIOf-PwfF3lvDBtwkRsCun5xUC687znu87EJ_v6nFn0NvYd1oKJO3HzN68KBm/s1600/P1190762.JPG" height="256" width="320" /></a>I started to investigate what types of ammo carriers German used during WWII. I found some that were built on the chassis of Panzer 38. I thought it is a good idea to convert a cheap Zvezda Panzer 38 kit to an ammo carrier (in Poland it costs less than 3 Euro). Unfortunately, it was difficult to find any original photos of such vehicles. I found two model kits in 1/72 scale, one produced by <a href="http://www.aaamodels.co.uk/List_Pics/ATTACK/ATK_802_38T_CARRIER.JPG">ATTACK</a> and the second one by <a href="http://misc.kitreview.com/armourreviews/um342reviewgp_1.htm">UM</a>. They both represent Munitionsschlepper auf Fgst Panzer 38(t) Ausf. C. However, I wanted to look for original photos, and finally, I was lucky to find them at <a href="http://www.wehrmacht-history.com/heer/support-vehicles/munitionsschlepper-auf-fgst-panzer-38-t-ausf-c.htm">Wehrmacht history page</a>.<br />
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The Zvezda Panzer 38(t) kit is really a model I could recommend. The casting quality and level of details is very good, although, some of the details casting is a little bit flat making it quite difficult to pin wash. You'll get a single, small sprue that contains only 6 pieces (plus a flag). It is extremely easy to assemble the model, what is quite important for wargamers. The only drawback is that you won't get any stowage or crew members. It won't be also easy to customize the vehicle, because hatches are casted in hull and turret.<br />
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The conversion of Zvezda model was really straightforward. I only had to drill a hole in the turret mounting-point and use a little bit of green stuff to model the coverage and remove hull MG leaving just its mounting point. I also used Battlefront’s artillery crew figures and some PSC stowage. To make the vehicle dual-purpose I added a magnet at the bottom of the model and another one to the scenic base. This enables removing vehicle once I play BGK and stick it to the base for Flames of War scenic objective marker. Moreover, I also added a magnet to one of my Zvezda Opel trucks, so it can be also used as an objective marker for BGK, when I use ammo carrier on table.<br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com2tag:blogger.com,1999:blog-7534179220060880134.post-44808631981854349972014-01-11T21:12:00.000+01:002014-01-12T08:47:52.863+01:00PSC: Tiger 1 finished<div class="separator" style="clear: both; text-align: center;">
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I've just finished a new <a href="http://theplasticsoldiercompany.co.uk/index.php?main_page=product_info&cPath=1_22_24_50&products_id=455">15mm Tiger I</a> model by Plastic Soldier Company and I finally have a platoon of 3 Tigers ready for my new, nasty Battlegroup Kursk 500 pts. <a href="http://www.battlegroupbuilder.com/?load=AAA0BA1ABB_BB_C10CA-AB0FF0HA-AB-BB0IC0JC0&roster=1">roster</a>, so Kondziu beware!...<br />
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I don't want to write yet another review of the PSC kit - you'll find plenty of them here and there. Let me just share my general impressions about the model.<br />
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What you get is a single (but large) sprue with the parts enabling you to built different variants of the Tiger 1 tank, starting from the early desert version and ending up with its late versions with modified tracks system. The hull and turret are not covered with zimmerit, so if you like it you will have to add it yourself. The model has a very nice system for mounting the turret and something I haven't seen in 15mm scale - the gun mantle which enables you to control the gun angle (sic!).<br />
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In my opinion it is a real "model kit". It requires some time to assemble it, which might not be too convenient for wargamers, but will definitely give lots of pleasure to modelers. On the other hand, how many Tigers you need in your army?<br />
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There is however, one big issue related to tracks. I assembled many PSC models and I didn't have so much trouble with them (although many people complain about them). In this model it was a nightmare.<br />
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The model fits very well to Battlefront's one. It has slightly lower profile and some minor difference in turret (e.g., hatches). As you can see below it is not so easy to find a difference if you look from some distance. I decided to assemble a mid version so of course you'll easily notice which is which by looking at tracks.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Zp4mvuPnCokjWK0vx-z2Ze08V_8LBTGcF_SN7ch5lnofeQppcu5yp44WzNgBL2K1ZTEwkSbS0yhAUib1UHpVKSu2t9iG-vMlbtAgXlLUId4na-zGqX4oUYAxv_gKStqwVP6W7BAhQNBL/s1600/P1090809.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Zp4mvuPnCokjWK0vx-z2Ze08V_8LBTGcF_SN7ch5lnofeQppcu5yp44WzNgBL2K1ZTEwkSbS0yhAUib1UHpVKSu2t9iG-vMlbtAgXlLUId4na-zGqX4oUYAxv_gKStqwVP6W7BAhQNBL/s1600/P1090809.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Left - Battlefront, Right - PSC</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0CBu2sRNLPvi7yw8EZo7jWdRbWJAZnWWlCyp3PxPTOwV_3IrC_4IB3I_Fmc4wEeVOU7W_Kqep4R4gCs3h8mx7l5hxBqv0WPwpT1IX_H6VM9uv5lSX5_PvlRS2YQg7S_Vb4PsDbmxtYAhyphenhyphen/s1600/P1090810.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0CBu2sRNLPvi7yw8EZo7jWdRbWJAZnWWlCyp3PxPTOwV_3IrC_4IB3I_Fmc4wEeVOU7W_Kqep4R4gCs3h8mx7l5hxBqv0WPwpT1IX_H6VM9uv5lSX5_PvlRS2YQg7S_Vb4PsDbmxtYAhyphenhyphen/s1600/P1090810.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Left - Battlefront, Right - PSC</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-4Jx1jRWo6js/UtGiltmNJAI/AAAAAAAACc4/8P8f7BzabzM/s1600/P1090811.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-4Jx1jRWo6js/UtGiltmNJAI/AAAAAAAACc4/8P8f7BzabzM/s1600/P1090811.JPG" height="300" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Left - Battlefront, Right - PSC</td></tr>
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Finally, I think it is a very nice model. I love the Battlefront's model very much - in my opinion it is one of their bests. I think that PSC is at least comparable, and if not only the tracks I would say it is even a little bit better.Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com0tag:blogger.com,1999:blog-7534179220060880134.post-82494996312620776412013-11-03T14:02:00.002+01:002013-11-03T14:05:28.544+01:00Project "River"<div class="separator" style="clear: both; text-align: center;">
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After long months of painting miniatures we decided with Kondziu to change the direction for a while, and spent some time on polishing our table dioramas.<br />
We decided to start with a project with goal to create four river sections that will cover the short edge of the table. The decision was stimulated by the fact that one of the Battlegroup Kursk scenarios requires river. So, my task was to create the river and Kondziu was going to prepare a wooden bridge.<br />
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Of course, I could just buy one of the in-the-box rivers, e.g., Battlefront's one, but I wanted to try something a bit different and create it myself. I also didn't like that most of the available river-dioramas have high river banks. It looks weird when you hide tank behind a river bank... and even if you agree that there is no elevation there, it still doesn't look convincing to me.<br />
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Here I would like to share with you my experience from that project. OK, I have to admit at the beginning that I hadn't had any experience in that area, so forgive me if I didn't make it according to the state of the art ;)<br />
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And one final remark. My criteria for choosing the techniques and materials were simple: <i>cheap + fast + convincing view</i>.<br />
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<b>What you will need?</b><br />
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First, I had to collect some products that I was going to use:<br />
<ul>
<li>A4 Polystyrene hips sheets: 1mm as base for the river and 3mm with foam inside for the banks;</li>
<li>PVA glue + sand;</li>
<li>Paints:</li>
<ul>
<li>Primer - I decided to build an ordinary can for general purpose;</li>
<li>Set of Vallejo paints.</li>
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<li>Static grass - I used a mixture of grass from Gale Force 9 and Polak.</li>
<li>Water effect - I used a very cheap one - bought at some internet auction - to be honest I still don't know what was that - the guy sell it in bottles without any labels ;)</li>
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<b>Step 1. Modeling the river banks</b><br />
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I decided to make it really fast. First of all I got a 1mm polystyrene hips sheet and draw two dots at the end of each shorter side that will make the river width. Then I draw the lines to see the potential shape of the banks. I decided that the river was going to be 12cm wide (12 meters in 1:1 scale). Marking river width is important, because you're going to prepare each piece separately, and they have to somehow fit to each other.<br />
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Then, I used 3mm hip sheet with the foam inside to model the banks. You have to cut 1cm-wide stripes and bend them in hand to make the river bank twisted a little bit. Finally, you have to attach it to the base.<br />
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Next, I covered the whole construction with the PVA glue mixed with regular sand (of course first you have to cut the base a little bit so the PVA glue stick to it for good).<br />
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<b>Step 2. Priming</b><br />
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Of course you have to prime the whole thing at this stage. I bought an ordinary acrylic paint in the can (not dedicated to the model kits or wargaming). It was really cheap and if I only didn't chose a bad shade of brown (a little bit too rusty - like burnt sienna) it would be perfect. Unfortunately, because of that I had to repaint the elements to brown.<br />
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<b>Step 3. Painting the river bottom and banks</b><br />
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I used my airbrush to paint the bottom and the banks. Painting a realistic looking river bottom is not an easy task. I decided to start with german grey in the middle, and then choosing lighter and lighter shades of green while I was moving towards the banks. For the fords I chose dark sand and then dry brushed it with beige brown.<br />
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For the banks I used pretty standard procedure - dark brown + wash (black + brown) and dry brushing: beige brown and dark sand.<br />
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<b>Steps 4. Static grass</b><br />
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As a next step, I had to add some static grass and bushes at the river banks. I used the mixture of Gale Force 9 and Polak static grass. Nothing special about it.<br />
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<b>Steps 5. Water effect</b><br />
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Finally, the biggest question mark - the water effect. I was really frightened about using the water effect. As I already said it was sent to me with bottle after mineral water, without any labels... Well, I decided to take the river section into my cellar and do the whole procedure there to avoid potential poisoning from this unknown substance. It turned out it worked really good, but unfortunately, I used a regular plasticine for children to protect the flow of the water. In many cases it was not enough.<br />
After 4-5 days the water became hard. Again, I made a small mistake because I took it into my car early in the morning - there was really cold outside. As a result the water wrinkled a little bit. It wasn't a planned effect, but still it looks quite convincing... <br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com2tag:blogger.com,1999:blog-7534179220060880134.post-1195531058563595762013-09-11T20:39:00.000+02:002013-09-11T20:39:22.277+02:00Zvezda Flammpanzer III - a short review<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7-pw-yLdZeQst4kKYrFF0oBiQqx_CGf_2C27Wz7-pQ5Tqw_Q78sVUg8wdCRz_sJEs1wm0sl62uRwG6gELPVSOMZtRqte0iznQV0faVlcOrfhQU-zdzFUOI8hfKVAD_DYmvPo85gXxyY_i/s1600/$T2eC16N,!)EE9s2ufhG,BRUkJe6,Ow~~60_12.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7-pw-yLdZeQst4kKYrFF0oBiQqx_CGf_2C27Wz7-pQ5Tqw_Q78sVUg8wdCRz_sJEs1wm0sl62uRwG6gELPVSOMZtRqte0iznQV0faVlcOrfhQU-zdzFUOI8hfKVAD_DYmvPo85gXxyY_i/s320/$T2eC16N,!)EE9s2ufhG,BRUkJe6,Ow~~60_12.JPG" width="320" /></a><a href="http://3.bp.blogspot.com/-4T6mQZrEFsY/Ui8ao8ZSy8I/AAAAAAAACXc/NLsvni4eJ4g/s1600/P9100756.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><br /></a>As you know, I have been experimenting more and more with Battlegroup Kursk nowadays. <br />In order to adjust my army to mid war theatre I had to call for some reinforcements ;) </div>
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Well, definitely the cheapest and quickest way of equipping your 15mm-army with tanks is to buy some of them made by Zvezda. Personally, I was looking for late Panzer IIIs J, L or M. Unfortunately, Zvezda doesn't have such in its offer. Fortunately, they have a flamethrower version of Panzer III, which can easily play the role of Panzer IIIs L. Even the gun (ehh, sorry flamethrower) seems to have quite accurate size for 50L60 gun - especially if you mix them with Battlefront's with bulky guns). So, I decided to buy three of them to field a platoon in Battlegroup Kursk.</div>
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<b>Model quality</b><br />
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As usual, I was impressed with the quality of casting. Zvezda has enormous experience in producing <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7-pw-yLdZeQst4kKYrFF0oBiQqx_CGf_2C27Wz7-pQ5Tqw_Q78sVUg8wdCRz_sJEs1wm0sl62uRwG6gELPVSOMZtRqte0iznQV0faVlcOrfhQU-zdzFUOI8hfKVAD_DYmvPo85gXxyY_i/s1600/$T2eC16N,!)EE9s2ufhG,BRUkJe6,Ow~~60_12.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a></div>
<a href="http://3.bp.blogspot.com/-4T6mQZrEFsY/Ui8ao8ZSy8I/AAAAAAAACXc/NLsvni4eJ4g/s1600/P9100756.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="240" src="http://3.bp.blogspot.com/-4T6mQZrEFsY/Ui8ao8ZSy8I/AAAAAAAACXc/NLsvni4eJ4g/s320/P9100756.JPG" width="320" /></a>plastic model kits, and without any doubts you will see it. The model fits into single, small sprue. It doesn't have any extra stuff included, like stowage or commanders. However, you have probably collected some of these so far.<br />
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The price is astonishing. In Poland, one costs around 2 Euros, which wipes out competition - especially taking into account high quality of the product (cheap and high quality - isn't that contradict?).<br />
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<a href="http://4.bp.blogspot.com/-AZh_c6_gDJY/Ui8akQXAHcI/AAAAAAAACWw/y3snkfJixvo/s1600/P9100743.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><br /></a><span style="text-align: justify;">If had to compare Zvezda and PSC models I would say that they both produce the best plastic models in 15mm scale. Zvezda seems to be a little bit better when it comes to details - they are able to cast models with incredible precision. However, PSC has also great casting quality, and they are more historically accurate to me. In addition, they include many extra elements to their models, like stowage or commanders. Taking all that into account I would say it is draw for me. Zvezda is cheaper, but if I would like to get a platoon of well customized tanks I would go for PSC. But, whenever I need to quickly reinforce my army with new platoon Zvezda would by my option of choice.</span><br />
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<b>Assembling</b><br />
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<a href="http://4.bp.blogspot.com/-AZh_c6_gDJY/Ui8akQXAHcI/AAAAAAAACWw/y3snkfJixvo/s1600/P9100743.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="240" src="http://4.bp.blogspot.com/-AZh_c6_gDJY/Ui8akQXAHcI/AAAAAAAACWw/y3snkfJixvo/s320/P9100743.JPG" width="320" /></a>Assembling these models were a real pleasure to me. Nowadays, I don't have so much time to "fight" with models, so I have to assemble and paint them in ultra fast way. I get the feeling that Zvezda really understands that ;) We - war-gammers, hardly ever assemble and paint single vehicles. We usually have to cope with at least a platoon at once. Thus, models easy to assemble are more than welcome.<br />
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For assembling Zvezda's Panzer IIIs you even don't need glue. Of course, I used some to be get rid of even the smallest gaps, but to be honest things were suiting so well that you could easily leave them as they are. All elements that are time consuming to assemble are casted as single units - turret and tracks. It took me maybe 1 hour to assemble all of them. Finally, they are still plastics, so to make them a little bit heavier I put some plasticine with fishing weights.<br />
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<b>Dimensions</b><br />
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As always couple of measures:<br />
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<b>Gallery</b><br />
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Well, as I told you I don't have time right now to play with each detail and paint it accurately. This is the result of 3-4 evenings:<br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com4tag:blogger.com,1999:blog-7534179220060880134.post-5367987222124810022013-08-24T08:05:00.002+02:002013-08-24T12:48:28.421+02:00Counterattack at Polzychy<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwa7Y6KcJ37sm2bJUo34aX5r13Ju3SJGdohBlySAHNST42vmYwDyxus9ArHpLSKURVEWZg-tjBkY2LiIXdIS0uJXoxhZYy0S4PT8rT9N2431cyF6Ixr1Jr4qKdPiE1JEcGqYinuzIjIHh-/s1600/DSCN8830.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwa7Y6KcJ37sm2bJUo34aX5r13Ju3SJGdohBlySAHNST42vmYwDyxus9ArHpLSKURVEWZg-tjBkY2LiIXdIS0uJXoxhZYy0S4PT8rT9N2431cyF6Ixr1Jr4qKdPiE1JEcGqYinuzIjIHh-/s320/DSCN8830.JPG" /></a>
<i style="text-align: justify;"><i>As Autumn sun lazily dawns over the fields and forests of eastern Belarus on 13th October 1943, the forces of the newly formed Soviet-Polish 1st Tank Corps and 1st Infantry Division are gearing up for a breakthrough attack through the village of Polzychy. As fate would have it though, elements of the 337th Infantry Division have chosen Polzychy as the route of their own advance in an attempt to reclaim the ground west of the river Miereya. Thus, as the early morning sun strikes their battered armor, German and Soviet tanks find themselves jousting in a vicious engagement for a breakthrough.</i></i><br />
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This is a battle report from a game of Battlegroup Kursk that Mirek and I played recently. We're still new to BGK and playing this battle was our way of getting to know the ruleset a little better - we were trying out various bits of the rules to see how they worked and used our various units in a way we imagined they should be used... and not necessarily in the way they actually should be played. Still, we probably managed to capture some of the finer points of BGK tank warfare, We knew we were going unwittingly to bend or break some of rules but we also thought, that since we're really amazingly super excited about the game we want to showcase it a little bit. So, since we like making battle reports, we figured we should go ahead and make of this game. We hope you enjoy it despite any of its many hitches. </div>
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P.S. Sorry about the light being so yellow. Blame the lightbulb company.</div>
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<b>Background</b></div>
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We decided to choose one of the two non-defensive scenarios - Counterattack. In the scenario board is divided diagonally and player's reserves come from corners. </div>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-vAJHQHe6xhA/UguediF3T3I/AAAAAAAACNM/HS7hBVsg0cU/s1600/DSCN8773.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="260" src="http://4.bp.blogspot.com/-vAJHQHe6xhA/UguediF3T3I/AAAAAAAACNM/HS7hBVsg0cU/s400/DSCN8773.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Battlefield - two farmhouses at East and West sides of the map. </td></tr>
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<b>Armies</b><br />
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<b>German Panzer Division (497 / 30 BR) </b><br />
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<b>Soviet Tank Corps (500 / 34 BR) </b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNg3iduIw6ROkYByiNxAM28LclowMQ8pSupUZywqu0fhK2rfvbpt6O2bPBDWTZCTCnucl7YMppJRTNhyphenhypheniVm-NHKZOusNP3W1R5Nu5zm8loNvk56B6Rq7Y_kS-biML9eGtVZv-dOLLx0p8/s1600/kurica-b-small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNg3iduIw6ROkYByiNxAM28LclowMQ8pSupUZywqu0fhK2rfvbpt6O2bPBDWTZCTCnucl7YMppJRTNhyphenhypheniVm-NHKZOusNP3W1R5Nu5zm8loNvk56B6Rq7Y_kS-biML9eGtVZv-dOLLx0p8/s1600/kurica-b-small.png" style="border: 0px solid black;" /></a></div>
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<tr><td style="border: 1px solid black; padding: 8px; vertical-align: top;">Forward HQ - 85p / 3BR<br />
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<li>1x Tiger 1E</li>
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Panzer Grenadier Platoon - 115p / 11BR<br />
Panzer IV Platoon - 150p / 9BR<br />
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<li>3x Pz IVH</li>
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Panzer VI Tiger 1E - 85p / 4BR<br />
Supply Column - 22p / 1BR<br />
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<li>2 medium trucks</li>
<li>1 armored truck</li>
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Sniper - 10p / 1BR<br />
Armored Car - SdKfz 222 - 20p / 1BR<br />
Off-Table Artillery (4+) - 10p / 0BR</td><td style="border: 1px solid black; padding: 8px; vertical-align: top;">Forward HQ - 22 / 3BR<br />
Tank Platoon - 100 / 9BR<br />
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<li>3x T-34/76 mod 1943</li>
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Tank Platoon - 100 / 9BR<br />
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<li>3x T-34/76 mod 1943</li>
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Heavy Assault Gun - 52 / 3BR<br />
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<li>SU-152</li>
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Motorized Infantry Platoon - 58 / 5BR<br />
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<li>Platoon Commander in Gaz jeep</li>
<li>4x Rifle teams in Zis-5 trucks</li>
<li>DShK AA MG team</li>
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Sniper - 10 / 1BR<br />
Forward Observer Team - 16 / 1BR<br />
Guards Mortar Battery - 100 / 2BR<br />
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<li>2x BM-13</li>
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<td style="border: 1px solid black; padding: 8px; vertical-align: top;"><a href="http://www.battlegroupbuilder.com/?load=AAA-AG0BA1AB-CBB_B-CBB_C-CB10CB-AB0FAF0HA-AC-BB0IH0JA-AB0&roster=1">AAA-AG0BA1AB-CBB_B-CBB_C-CB10CB-AB0FAF0HA-AC-BB0IH0JA-AB0</a></td>
<td style="border: 1px solid black; padding: 8px; vertical-align: top;"><a href="http://www.battlegroupbuilder.com/?load=CAA0BA1A-ABB-ABB_B-ABB_C-ABB_D-ABH10CBB_B0DAB0FA0IB-AB0&roster=1">CAA0BA1A-ABB-ABB_B-ABB_C-ABB_D-ABH10CBB_B0DAB0FA0IB-AB0</a></td>
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<b>Pre game</b><br />
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<i>Kondziu: </i>The battleground looked like it would be between two well-defended villages, with a stripe of no-man's land in the middle. With regard to this, my plan was to keep my village strongly reinforced with infantry, AAA, and whatever armor I could spare, while trying some flanking maneuvers with T-34s, which were my main asset. I wanted to have groups of T-34s engage enemy tanks in detail (if possible), get into point-blank range and beat on their side or stern armor. Since I was probably going to be constantly knocking on armor then, I figured I giving only 1 HE shell to each T-34 might give me an edge at some point. The thing I definitely did not want to do is to entertain any Tigers with long-distance shooting contests. I had no idea whether any of this was going to be effective, or even at all realistic, but that is how T-34s work in my mind. After a while I'd also have to decide whether I'm going to advance with my tanks and infantry and try to take the other village, or whether I'd dig in my heels and just defend my own village from being overrun. I figured this would sort itself out naturally though, depending on how many smoking wrecks will be littering the battlefield. If this battle plan seems overly na<span style="background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19.1875px;">ï</span>ve, then, in my defense, not only is this my second game of BGK ever, my understanding of tactics is still somewhat tainted by FOW. But at least when the dust settles I will have learned something.<br />
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<tr><td class="tr-caption" style="text-align: center;">SdKfz 222 probing the area before big kitties arrive...</td></tr>
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<i>Mirek</i>: I had a privilege to choose the edge of the table. I decided to stay at East side of the area and use the farm as my operation base. I was also convinced to stay at that side by the wooden fence that went around the place. It seemed to give nice protection to my Grenadiers. The second argument was the presence of small woods that made perfect spot points for my tanks.<br />
To be honest I didn't have a strict tactical plan at this point. The main idea was to establish a solid defense line. Then, slowly advance to push back the enemy. I didn't want to go into close combat no sooner than it was necessary. Still, I didn't realize how mobile T-34 really are... </div>
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<b>Turn 1 (Recce)</b><br />
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<i>Kondziu: </i>The scenario starts with a reconnaissance move before any of the main force arrives. With just my single sniper against an enemy sniper and an armored car I was out-recon'd and I felt it, so there was no point in trying to get into any engagements before I started getting reinforced. Thus, I plopped my sniper on an objective and placed him on overwatch, in case the Germans tried something quick at beginning. I was a little bit afraid Mirek would park both his units on the objectives, making me take three morale chits at the beginning (one for losing the clash of recon and one for each objective) versus the one he had to take from my single objective. Whis would've been really hard on my own personal morale, I think. Luckily, he chose not to take any objectives straight off, so I avoided permanent psychological problems and only drew a chit for having worse recon, and that was 3 points, so not too bad.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7-UoPg05x2RZUBBEluLKl7NWDycmdkAH9R-hDKNHX-B2wDiwXfY-axLkQOhb4ghjryvQgNb3e-jxIClh45-qQ919s7MJJIqHeG_E0kiG3zueDDAFlnSPZbliVLySO-EDBrBlh141Ba6Ub/s1600/DSCN8781.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7-UoPg05x2RZUBBEluLKl7NWDycmdkAH9R-hDKNHX-B2wDiwXfY-axLkQOhb4ghjryvQgNb3e-jxIClh45-qQ919s7MJJIqHeG_E0kiG3zueDDAFlnSPZbliVLySO-EDBrBlh141Ba6Ub/s200/DSCN8781.JPG" width="200" /></a><i>Mirek</i>: I ordered the Sniper to hide in the wood South of the Western farm and organize ambush. I also considered the option to quickly drive to the objectives with SdKfz 222, but it would be an obvious suicidal mission. I knew that it is impossible to get to the objectives in one turn, and I was pretty sure that in the following turn at least one tank will enter the battlefield. I decided to hide armored car in the wood - later it turned out that it was its last order...<br />
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<b>Turn 2</b><br />
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<i>Kondziu: </i>I got 6 orders and 2 reserve units coming in.<br />
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I couldn't decide whether to get some T-34s on the table, the SU, or some officers. I thought officers don't actually give any bonuses if they are off the table (I was later told they do not), so I decided I at least one straight away. In anticipation of huge nasty metal things coming, I also decided to put the SU in and position it for firing in the next turn.When the units came in, I moved the officer into a house, parking his car just outside, and positioned the SU in the field, behind the other house. </div>
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<i>Mirek: </i>I got 6 orders and 6 reserve units.<br />
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What a lucky start, I thought... The idea of immediate assault came to my mind once again. I was able to bring all my armor forces from reserves and push them forward as far as I could. The Tiger 231 and two Panzer IVs 141 and 142 were ordered to advance along the road, while the second Tiger 232 and Panzer IV 143 were supposed to attack from the Southern direction. I felt that with a little bit of luck I would be able to reach to the objectives and destroy whatever will pop-up from reserves. Unfortunately, from that point I used the word "luck" for the last time (without prefixing it with another word "bad").</div>
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<tr><td class="tr-caption" style="text-align: center;">German column ready to advance...</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">German left flank...</td></tr>
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<b>Turn 3</b><br />
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<i>Kondziu: </i>I got 5 orders and 6 reserve units.<br />
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The decision with respect to what units should go in was fairly easy: Bring in <b>all</b> the T-34s!<br />
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First I moved up the SU and took a pot shot on the Tiger in the village. A miss, but I think there might have been a valuable psychological effect to that. However, since I had no supply units, that got rid of 1/3 of the SU's ammunition. Two of the T-34s rolled behind a cottage. Tank 123 hid completely with the intent to charge out in the next turn. Tank 126 tried shooting some HE at some enemy vehicles, but since they were not huge, immobile, and neon-lit, there wasn't much effect to it. The third tank was experimentally left on reserve move.</div>
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Next, I decided to put each platoon of T-34s on each flank.On the eastern flank, I moved up two T-34s into cover and left one in the rear on reserve move, to maybe try something depending on what happens. The T-34s on the western flank moved up on <i>Stal! Stal!</i> <i>Stal! </i>in an attempt to catch the single Tiger and Pz IV there separated. I think I accidentally cheated a little, and moved more than I was supposed to, but I only realized that much later. Anyway, it was to my disadvantage, because I wanted to stay in the fields, but I ended up in the open. I guess cheating doesn't pay. But I thought I would be moving up aggressively even more next turn, so no big deal.</div>
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<tr><td class="tr-caption" style="text-align: center;">They shot me!</td></tr>
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At the end of <i>Stal!</i> I halfheartedly fired an HE round from each T-34 at the Tiger in the south, with the intent to pin it. One shell hit and indeed the Tiger was pinned. Whee! At this point Mirek and I both had the realization that HE is much more useful than we initially thought and I immediately started regretting I took only one round of it per tank.<br />
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<i style="text-align: left;">Mirek: </i><span style="text-align: left;">I got 6</span><span style="text-align: left;"> orders and 5 reserve units.</span><br />
<span style="text-align: left;"><br /></span>
<span style="text-align: left;">I was a little bit surprised when six T-34s came out from reserves, but I was nearly shocked when they started to <i>stal! stal! stal!</i> and shot HE rounds at my tanks. They pinned down my Tiger 232 making it out of combat for a while. Needless to say, I had to reconsider my initial plan...</span><br />
<span style="text-align: left;">I decided to keep the enemy tanks at long distance and rely on my firepower to knock out as many as I could before they get into point-blank range. I was pleased that the entire enemy formation was split into two groups - three tanks each. I thought that together they would be more difficult to stop. Unfortunately, hitting moving targets was not an easy job...</span></div>
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<i>Kondziu</i>: At the end of Mirek's turn I moved my T-34 on reserve move through the fence, onto the road and charged at full speed at the Tiger. At the beginning of my turn I would right there in its grill. I also took two chits, one for each objective the Germans took. One was a three and the other was low ammo, which I put on the sniper for lack of a better choice. He had one more shot and that's it.</div>
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<tr><td class="tr-caption" style="text-align: center;"><i>Half a league, half a league, half a league onward!</i></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><i>Into the jaws of death, into the mouth of hell!</i></td></tr>
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<b>Turn 4</b><br />
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<i style="text-align: left;">Kondziu: </i><span style="text-align: left;">2 orders and 6 reserve units. Boo! Cheat-hacks! </span><br />
<span style="text-align: left;"><br /></span>
<span style="text-align: left;">Yeah. So. At the end of Mirek's turn I had a pretty cool situation set up. I wanted to rip forward and put some shells into those tanks in the South and rip forward with tank 127 on the road in the North, and, with some fire support from the other tanks in his platoon and a modest, but admittedly not insignificant amount of luck, try to take out the Tiger in the village. And I rolled 1 for orders. Because we didn't know that officers apparently give an order boost regardless of whether they are on the table or not, that meant I had a total of 2 orders. <i>If only there were some way for me to re-roll my order die, say through a special ability of some unit! I'm not greedy, once a game would be fine! O</i></span><span style="text-align: left;"><i>h, how wonderful that would be at this point in the game! Alas!</i> (If you didn't get the subtle sarcasm, we derped out and forgot about senior officer abilities at this point.)</span><br />
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<span style="text-align: left;">So what can I do with two orders and my backside hanging out? </span><br />
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<span style="text-align: left;">The <i>forlorn hope</i> moved up and fired from what can only be described as extreme short range. The very necessary portion of luck completely failed to arrive however, and the shell bounced off harmlessly, undoubtedly augmenting to the heavy metal component of Belorussian earth by a small amount. <i>C'est la vie, alors.</i></span><br />
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<span style="text-align: left;">Lacking better ideas, I decided to put some of my remaining HE rounds to good use and try to pin the other Tiger, so that my reckless charge wouldn't be instantly annihilated. To no avail. </span></div>
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<tr><td class="tr-caption" style="text-align: center;">To be fair, that piece of flat ground looked exactly like a Tiger...</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Three stationary tanks in the open. This can't end well.</td></tr>
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<i style="text-align: left;">Mirek: </i><span style="text-align: left;">I got 5 orders and 5 reserve units.</span></div>
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This turn I realized what the <i>reserve move </i>is used for. Kondziu made a brilliant move passing his T-34 (127) forward at the end of my 3rd turn. Then he continued to rush forward reaching the Tiger 231. Fortunately, he was not able to flank the Tiger and rounds bounced off the frontal armor. The prompt response from the Tiger changed the T-34 into a fireball. The explosion was so powerful that the Tiger suspension was badly damaged (yes, Kondziu draw a BR counter for loosing the tank, and surprise, surprise it was the break-down event...). Poor Tiger commander rushed a little bit and didn't move his tank back before he shot back at T-34. Indeed, it was an epic charge.</div>
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Meanwhile, I continued to shot back at T-34 and the Panzer IV 143 took his first kill...</div>
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I also started to feel the pain of insufficient number of orders. My reserves stuck at the edge of the table. The good point was that I had full battlegroup ready for action.</div>
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<i>Kondziu</i>: When Mirek took out two of my T-34s, I drew a counter for each: 1 BR and breakdown. Giddy with excitement, I placed the breakdown token on the Tiger in the village and rolled a die: it would not move from now on. I'm not surprised either - if a T-34 just charged into me, I'd call in sick too. But that meant it would have to spend the remainder of the game with a smoking wreck of Hero of the Soviet Union tank 127 right in front of it, blocking the most important part of its field of vision and thus effectively neutralizing it. </div>
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<b>Turn 5</b><br />
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<i>Kondziu: </i>6 orders and the rest of my reserves.6 orders and the rest of my reserves.<br />
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I had my Katyushas and observer all on the table now, so I figured I would make some trouble this turn. But the order failed to get through and artillery did not engage. As for tank warfare, each platoon of T-34s lost one tank at this point. I decided to withdraw and regroup to the West, so the tanks fired at both the Tiger and Pz IV and moved back into the fields. </div>
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<tr><td class="tr-caption" style="text-align: center;">Tactical withdrawal.</td></tr>
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<a href="http://3.bp.blogspot.com/-IgrGH4gL2EY/UhfKzk4ZKuI/AAAAAAAACUg/tK5u2cxuxB8/s1600/DSCN8853.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="http://3.bp.blogspot.com/-IgrGH4gL2EY/UhfKzk4ZKuI/AAAAAAAACUg/tK5u2cxuxB8/s200/DSCN8853.JPG" width="150" /></a>In the East, I decided to move the platoon up through the fence near the house and into the woods. (Man, these T-34s are nimble!) Since I just learned (was reminded) that the immobilized Tiger was the CC, I thought I'd try to take it out. Anyway, destroying Tiger tanks is an aim in itself for me. I'd wait for some of the Pz IVs to get pinned first though, probably with the consolidated T-34s from the other platoon. </div>
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I also depleted the remainder of my ISU-152 ammunition, trying to get one of the PzIVs that moved up into the woods in the center, but I missed both shots. Since I couldn't afford any supply trucks, the ISU now became a giant paperweight and was pretty much forgotten by both sides until the end of the battle.</div>
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<tr><td class="tr-caption" style="text-align: center;">Fire...</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">...and miss.</td></tr>
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<i>Mirek: </i>I got 7 orders.<br />
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This turn didn't change the tide of the battle. Both sides started to fire all they had without luck. The great news was that the SU-152 was out of ammo after that turn.</div>
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I received plenty of orders, so I decided to spare this turn to reorganize my reserves.</div>
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You probably didn't notice the Opel Blitz at the Southern edge of the table. He received orders to go through the wood and resupply the brave Panzer IV 143, which at that point nearly run out of ammo. It took him two turns to just move couple of inches. As soon he went out of the wood, the Panzer IV was issued another order...</div>
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<b>Turn 6</b><br />
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<a href="http://2.bp.blogspot.com/-MowaiVeq59Q/UhW2xc_XraI/AAAAAAAACUE/R3bW2JEOPe0/s1600/DSCN8855.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="http://2.bp.blogspot.com/-MowaiVeq59Q/UhW2xc_XraI/AAAAAAAACUE/R3bW2JEOPe0/s200/DSCN8855.JPG" width="150" /></a><i>Kondziu: </i>8 orders for me. Alright!<br />
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This turn I did manage to communicate my need for the Katyushas to actually fire rockets at the actual enemy to the artillery crews. They didn't do bad either: the spotter round was carried away just a couple of inches and the bombardment was very scary, if not very destructive. But pretty much everything in that central forest ended up pinned. I was disappointed that you can't have multiple pin markers on a unit at this point (AFAIK). </div>
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Since everything was pinned, there was my opening for taking out that damned Tiger. First I fired a shot from each tank at a Pz IV though, because I thought at this distance they're much more likely targets. They managed to take out one of the Pz IV too! Then both tanks moved up. If they survived, they'd be able to do some harm... maybe. The tanks from the other platoon moved up East to give fire support later on to make that more probable.</div>
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<i style="text-align: left;">Mirek: </i><span style="text-align: left;">I got 6 orders.</span></div>
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I have to admit it was a Kondziu's brilliant action. With a little bit of luck he was able to range-in with his on-table battery of Katyusha. It is really a devastating weapon. The barrage was successful and pinned down all of my units in Eastern wood. This made my right flank defenseless.</div>
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He coordinated the barrage with fierce assault of two T-34s, which came out of the Northern wood and took a kill on my Panzer VI 141. I lost one tank and one officer... Both Tigers made attempts to hold the advance, but they were able to knock out only one of the incoming tanks. I had to quickly react to the situation by sending the Panzer IV 143, which was waiting for the supply truck.</div>
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<i>Kondziu:</i> I must have taken a counter when tank 126 blew up. I don't remember the value though. I still had quite a lot BR to work with though at this point, so I wasn't worried.</div>
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<b>Turn 7</b><br />
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<i>Kondziu:</i> 6 orders. Not bad.<br />
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So I had tank 123 destroyed during the charge on the Tiger, which was rather unfortunate. That's not important though. The important thing is, tank 126 did indeed manage to rush in a little further and fire to the side of the Tiger, hit, and make it explode! Whee! Mission accomplished and another destroyed Tiger tank picture for my Destroyed Tiger Picture Gallery. However, while I was extremely happy to snuff out a Tiger, I was very aware that all of my tanks were now in rather precarious positions with respect to various Pz IVs now, and I'd need a lot of luck even to pull them out. Thus this was probably the last Tiger I took out today.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinnK70MD2aTJ5seaKyoiPagI1lPlmqw5KkIC9HIstwVdSW2rD4z5iZzGei9OWTcB93qcsoEQdD7iCsV3xlT1J6BC_sLe07U6IQTKQOTqzYyBJnmKABWMKF42dxTDY3tAd1jVnOCo4KU_MB/s1600/DSCN8868.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinnK70MD2aTJ5seaKyoiPagI1lPlmqw5KkIC9HIstwVdSW2rD4z5iZzGei9OWTcB93qcsoEQdD7iCsV3xlT1J6BC_sLe07U6IQTKQOTqzYyBJnmKABWMKF42dxTDY3tAd1jVnOCo4KU_MB/s400/DSCN8868.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">... he scores! The crowds go wild!<br />
<br />
<div style="text-align: justify;">
<span style="font-size: small; text-align: left;">But Mirek took two chits for the tiger this round, and he began to look a little uncomfortable. So I figured despite my heavy losses I could still win, if I knocked out a couple more units or pin him a lot. Obviously destroying things is better than just pinning them, because they blow up, so I'd go for that. I wanted to concentrate on Pz IV from this point forward, and maybe try flanking the too. If I had anything to flank with, that is.</span></div>
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<i>Mirek</i>: I got 6 orders.<br />
<br />
<div style="text-align: justify;">
This was a very interesting turn. The T-34 126 was able to flank the Tiger 231 and knock it out. It costed me the Tiger itself, but what is more important also my Senior Officer. Fortunately, the incoming Panzer IV 143 was able to take revenge on T-34. Nevertheless, the whole action made my second Tiger 232 left alone at my left flank.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I also had to take two BR counters. I draw 1 and 4, which made me 23/30. I realized that from now on I had to really think twice before I decided to rally my troops and take additional counters. On the other hand, I lost only two tanks at that point, and the victory was still somewhere near...</div>
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<div style="text-align: justify;">
<i>Kondziu: </i>To the audible groan of my opponent, I managed to pull out an Aircraft chit for the destruction of tank 126. Apparently that tank purports to be as menace to the fascist invader even posthumously. I also took a 4 counter for one of the other tanks at this point. But my BR was doing OK still, but I did not have a lot of tanks anymore. Tank 117 survived though, so I wasn't completely defenseless.</div>
<br />
<b>Turn 8</b><br />
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<i>Kondziu: </i>I don't remember exactly how many orders I got, but it must have been about 3 or 4.<br />
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<div style="text-align: justify;">
Aircraft did arrive and it did so in the form of an Aircobra (unfortunately, I didn't have any 1:144 fighter models, let alone a P-39, so no model). This wasn't excellent news, but it was something nonetheless. We read up quickly on the rules for all that stuff and I tried to pounce on one of the Pz IVs with the 37mm guns, but the plane missed. It's actually quite hard to hit anything with those things, since the plane always gets a negative modifier for moving, so this ineffective strafing will be a constant.</div>
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<div style="text-align: justify;">
Since the Tiger was creeping up my flank, I decided to withdraw the CC's jeep and hide tank 117 behind the building (with an inefective potshot). The Katyushas just finished reloading, so if they survived the Tiger, we'd be good for another barrage.</div>
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<i>Mirek</i>: I got 5 orders.<br />
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<div style="text-align: justify;">
Turn eight didn't bring any visible change. I decided to spent some of the orders to reorganize my reserves. I also decided to quiet the nasty Katyushas. It was a priority mission, because I just couldn't let them freely pin down my units. Arrival of an aircraft forced me draw a counter once again, which made my army one step from fleeing 26/30. </div>
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<tr><td class="tr-caption" style="text-align: center;">Hunting Katyushas...</td></tr>
</tbody></table>
<b>Turns 9-15 (stalemate)</b><br />
<b><br /></b>
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<div style="text-align: justify;">
<i>Kondziu:</i> During these turns nothing much happened. Mostly because Mirek didn't have the orders and spare BR and I didn't have the armor. So just a quick run down from my point of view. The Tiger tried to destroy the Katyushas and managed to take one out, but the other unpinned and fired a mostly ineffective barrage. </div>
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<div style="text-align: justify;">
My infantry moved up and tried to pin the Tiger, with a couple of successes, making Mirek take a chit, and more nervous with each one. The Tiger and Mirek's sniper tried taking out some infantry, so I had a couple of pins and casualties, and even a successful Beyond the Call of Duty roll on one of my infantry squads. It's nice to see though that, while the infantry can be a nuisance to armored units by pinning them, and maybe doing a very uncertain attack with AT grenades (if the player was actually far-seeing enough to take some, which I wasn't), it's not suicide to attack to attack infantry with medium tanks, like it tends to be in FOW. The aircraft flew around trying to gun down tanks and infantry, but it almost always missed, or the shells bounced off. This went on until it ran out of ammunition and left. Fat lot of help he's been...</div>
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<div style="text-align: justify;">
On the other side of the table ISU-152 moved off the table and a T-34 was sulking behind a barn almost the whole time. </div>
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<div style="text-align: justify;">
At one point Mirek resignedly said this is the last chit he's taking, but he was lucky and ended up exactly on the edge. So I'd have to make him take one more chit (unless it was some event, like aircraft, then more). My original BR of 34 was decreased by 26 at this point (so... 8?), so not terrible, but not very good either.</div>
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<b>The final turn</b><br />
<b><br /></b>
<span style="text-align: center;"><i>Kondziu: </i>I don't remember how many orders I got, but I needed just one and still had two officers, so it was irrelevant.</span><br />
<span style="text-align: center;"><br /></span>
<span style="text-align: center;">Around turns 14-15 my last tank moved up behind the forest, like the previous T-34s did, and it moved out behind the wreckage, to avoid too much exposure. Then, in a last-ditch effort to force the enemy to withdraw, tank 117 moved up and fired at the Pz IV in the forest.</span><br />
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<tr><td class="tr-caption" style="text-align: center;">The final push.</td></tr>
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<div class="" style="clear: both; text-align: justify;">
<i>Mirek: </i>Around the end of the battle situation was quite funny for me. I lost only two tanks at this point, but most of my force was pinned down and I couldn't rally them. Turns were passing one by one, and I tried hard to force Kondziu to take more BR counters. Finally, there was one, last, dynamic action that involved the remaining T-34 and two Panzer IVs. The T-34 was able to flank and destroy the Panzer IV 142, shortly before the Panzer IV 143 destroyed the T-34.<br />
We ended up late at night (after 2 AM). As far as I remember, I played for quite long time being at 26/30 and I ended up with 30/30 on my BR. My battlegroup was nearly broken... For sure, I couldn't call it a win.<br />
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<tr><td class="tr-caption" style="text-align: center;">Therein lies the last hope for a Soviet victory. Dead.</td></tr>
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<i>Kondziu: </i>I took a counter for my last tank being destroyed and I said I no longer have any offensive force with which to cause any armored units to be destroyed. I'd have to find some infantry to kill, take an objective, or pin every single enemy unit. None of these options seemed particularly realistic. Furthermore, it was 2 AM in the real world now. It was a little disappointing and maybe even a little frustrating to end up in this stalemate, but continuing to fight on would be even more so, and even a victory in those conditions wouldn't be particularly satisfying. No. I offered to withdraw.</div>
<br />
<b>Summary</b><br />
<b><br /></b>
<br />
<div style="text-align: justify;">
<i>Even though no side managed to break through the enemy lines, as the noon sun shines above their heads, the bloodied and battered forces of the 1st Tank Corps withdraw from the field of battle leaving the badly shaken German victors to nevertheless hold their ground.</i></div>
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Losses:<br />
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<b>German Panzer Division (69 men) </b><br />
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<b>Soviet Tank Corps (93 men) </b><br />
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<tr><td style="border: 1px solid black; padding: 8px; vertical-align: top;">KIA, MIA: <b>18 men </b>(~26%)<br />
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AFV:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEDm5KY8-r-VoLWLqWeZPHCtKkDOriLkGXk18AlEKYXVnt03pV7PnY2jEf53JsSkmbPuhMLZfdcUGEOgVAP2_pOxsG3FwxA22gsXZTENhSvNtVkDtgb96wnnbgRK1UaN15Ro2CQSUEelS5/s1600/pzIVh.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEDm5KY8-r-VoLWLqWeZPHCtKkDOriLkGXk18AlEKYXVnt03pV7PnY2jEf53JsSkmbPuhMLZfdcUGEOgVAP2_pOxsG3FwxA22gsXZTENhSvNtVkDtgb96wnnbgRK1UaN15Ro2CQSUEelS5/s1600/pzIVh.png" style="border: 0px; width: 80px;" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEDm5KY8-r-VoLWLqWeZPHCtKkDOriLkGXk18AlEKYXVnt03pV7PnY2jEf53JsSkmbPuhMLZfdcUGEOgVAP2_pOxsG3FwxA22gsXZTENhSvNtVkDtgb96wnnbgRK1UaN15Ro2CQSUEelS5/s1600/pzIVh.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEDm5KY8-r-VoLWLqWeZPHCtKkDOriLkGXk18AlEKYXVnt03pV7PnY2jEf53JsSkmbPuhMLZfdcUGEOgVAP2_pOxsG3FwxA22gsXZTENhSvNtVkDtgb96wnnbgRK1UaN15Ro2CQSUEelS5/s1600/pzIVh.png" style="border: 0px; width: 80px;" /></a></div>
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<br /></td><td style="border: 1px solid black; padding: 8px; vertical-align: top;">KIA, MIA: <b>39 men</b> (~42%)<br />
<br />
AFV:<br />
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<i>Kondziu</i>: Even though the battle ended in a bit of a bog, I had so much fun at the beginning of it that the stalemate didn't spoil it. It was also a good introductory game, since so many elements of the system came into play. The stalemate is a bit of dissatisfying ending to it all, but then again, butting heads against someone as tactically adept as Mirek is always a job and a half, so the way I see it, if I didn't utterly lose, I did alright. </div>
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I, unfortunately, learned a lot about tactics, losses, and rules. I certainly see that killing off the heaviest tanks might not be the way to go, certainly not if I don't have overwhelming odds. Instead, softer targets like trucks and the SdKfz 222 could have been a better target. But I think I used my mobility fairly well, and I managed to get a grip on the initiative for most of the game. I am also proud of myself for withdrawing and consolidating my two T-34s on the Western wing. I could have used them better later on, but giving ground is something I'm not used to doing. (It's <i>Ни шагу назад</i> after all, isn't it?)</div>
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But I don't know what it is about this game, I find myself caring less about the end result than about fun stuff that happened during gameplay: the excitement, of tanks hitting, tanks missing, rushing here and there, dodging overwatch, rockets raining from the sky. It's all just a lot of good fun.<br />
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<i>Mirek: </i>First of all, I had to say that it was enormous pleasure to play the game with Kondziu. It reminded me my best times of playing FOW - playing just for fun without any tournament pressure.<br />
I had to say that Kondziu played very well. He made very confident moves, and to be honest he had initiative through nearly whole game. I suffered from lack of orders, which disabled my reserves. I also had to frequently issue reactive orders just to defend against frenzy T-34 assaults. Morally, I certainly felt defeated...</div>
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<b>(Some more) thoughts on BGK</b></div>
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<i>Kondziu: </i>Basically, I got into Batlegroup Kursk because I got fed up with Flames of War. I got tired of the gamy and fiddly rule set, the magical heroes and special rules and their popularity, the overpopulated tables, the weird company compositions... At some point, when you're taking fire at point black range from advancing Hummels, or have to throw your infantry at a rank of Bren carriers standing shoulder to shoulder, you're beginning to doubt that you're even playing a WW2 game. I could go on, but that's not the point. (In fact I did just write a long flaming rant, but kindly and conscientiously deleted it.)</div>
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The point is, that Battlegroup Kursk is a game that balances realism and gameplay well for me - you care about where your tanks' rear armor will end up, infantry being in cover, setting up AAA positions... hell, there's even some logistics wrt to ammunition supply. And still, the gameplay is very simple. Sure, you have to look things up in tables from time to time, but it means you have to remember fewer relations between things and do less <i>ad hoc</i> math, while you can have more subtle stats than you would have otherwise. More importantly, the gameplay feels intuitive and, for lack of a better word, historical. a T-34 is nimble and vulnerable, a Tiger is really tough and dangerous, an assault gun is not a front line unit, a team of infantry can't just take a tank apart, but a heavy machine gun can simply open up and stop infantry in its tracks. This is how those units work in my mind, how I think they used to operate, and this is how they are in this game.</div>
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Battlegourp Kursk also has some well thought out mechanics. Overwatch is nothing new, I know, but giving a firing overwatch and a reserve move makes the game really interesting. It makes you keep interlacing your and the enemy's turn, which makes the game flow less like a typical you-go-me-go game. You keep thinking, which units you want taking a chance now <i>versus</i> taking a chance in the enemy's turn, when he may force you to commit too early, but when you're not susceptible to <i>his</i> overwatch. </div>
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Last, but not least, the battle rating mechanic is just brilliant. Not only does it force you to balance your battlegroup (and so make it more historically acceptable), but it is an amazing way to control the morale of the units on the table. It simulates company morale, something that tends to be maybe a little oversimplified in other tabletop games, and does it in a way that is elegant and clear and with a cool unpredictability and twists (are you drawing a 1, a 5, or an Aircraft counter?). It means that you can't necessarily just unpin your entire army after a barrage, and you don't necessarily have to destroy every single enemy unit. I can certainly see games where there are few losses, but the firepower is so overwhelming that the company just calls quits. Again, I think this is quite the way it should work. I mean, how far would an army march if it receives 50% losses to achieve victory in every battle? (This was a rhetorical question, but the answer still is probably something like "just outside of Rome and then back to Epirus to rain up the core phalanx units.")</div>
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Yeah, so sorry for the love-letter. It's just that I'm really impressed by what I saw. In fact my only problem with BGK is currently, that we don't have too many generic scenarios too choose from, and that it's not necessarily set in the time period I like (<i>I can haz BG: Bagration?</i>). Oh, and the typesetting of the rulebook is absolutely terrible. So not big problems.</div>
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<i>Mirek</i>: I agree with what Kondziu said about the game. It is really a nice battle system. I'm sure we are going to spend much more time playing the game. What I'm very pleased about is that the authors of the game are working on other books, which is great because each of them is concerning specific theatre of war.<br />
It turned out that system works very well. We learned couple of things about the mechanics. I'm really looking forward to play next games.</div>
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Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com5tag:blogger.com,1999:blog-7534179220060880134.post-71006444851982178902013-08-05T09:11:00.001+02:002013-08-05T20:11:06.485+02:00Nearly ready for battle of Kursk...<div class="separator" style="clear: both; text-align: center;">
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Preparation for the first serious Battleground Kursk battle are in progress. Unfortunately, most of my miniatures are not appropriate for mid-war battles, so I had to take couple of forgotten models from the bottom of my drawer. Believe me or not, the PSC Panzer IVs, I would like to include to my roster, awaited nearly 2 years to be painted.<br />
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Indeed, painting them was a real pleasure. I don't want to give you another review of PSC Panzer IVs - there are many available here and there. Just to emphasize - these are great models! Some people complain about plastic models being too light. I put some fishing weights together with PVA glue inside their hulls and they are nearly as heavy as resin models.<br />
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<a href="http://1.bp.blogspot.com/-fYEC3oyU-h0/Uf9FyhhkqcI/AAAAAAAACCc/N1I0C8YWVmw/s1600/P8050744.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="300" src="http://1.bp.blogspot.com/-fYEC3oyU-h0/Uf9FyhhkqcI/AAAAAAAACCc/N1I0C8YWVmw/s400/P8050744.JPG" width="400" /></a>You may wonder why didn't I put Schurzens around hulls of the tanks. Well, it is because, from time to time, there are FoW tournaments here in Poznan that are played in mid-war MW 1942. This is mid-war restricted to machines available at 1942. I would like to have an option to field such an army, so I didn't want to make the tanks looking too much like H version. The G version didn't have Schurzen skirts at all, but still I think they will suit the period well.<br />
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I also painted SdKfz 222, which I bought to create an objective. Here, in BG Kursk it could be field alone, so why not to take a chance.<br />
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I have also read the rules once again, and I'm still happy about them. The thing that still impresses me the most is how short the rules exactly are :)<br />
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For now couple of photos and stay tuned for the next update on Kursk...<br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com2tag:blogger.com,1999:blog-7534179220060880134.post-91781625347079775142013-07-26T21:11:00.002+02:002013-08-18T07:53:59.818+02:00It's time to hit the Kursk...<div class="separator" style="clear: both; text-align: center;">
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Its been a while since I have started playing Flames of War. I play the game mainly because of my love to history, strategic games and modeling (hmm, since my childhood days). </div>
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When I started, I was really impressed by FoW, mainly because it had a very comprehensive set of rules, but still keeping their complexity at a reasonable level. However, I have to admin that at the early days, some of them seemed a little bit strange for me, because I looked at them purely from the perspective of the history fan. Later, I understood that it is always a trade off between realism an playability (what is possible in computer games is not always fun on table...). </div>
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There were two things that I really appreciated in the game. <i>Guys from Battlefront were able to create the system with very limited number of special rules - but still reasonably well corresponding to real battle conditions and specific characteristics of armies and their equipment. The second thing was the unique game balance - sometimes disputable from the historical perspective, but always fair for players.</i><b> </b>These two make it a perfect tournament game.</div>
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Unfortunately, since V3 was published<b> </b>things started to get worse in my opinion. New army books introduced more and more special rules. Sorry, but I don't have time to buy and read all the army books. It is really disappointing at tournament when your opponent starts to use some strange rules you don't know (even if he/she goes through them before the battle you don't have a chance to verify if the person understands the rules correctly). Moreover, I observe a tendency borrowed from the other well-known game publisher: <i>publish a new army book, which is more powerful than the previous ones = make people buy more staff from you...</i> Recently published "<a href="http://www.flamesofwar.com/hobby.aspx?art_id=3877">Rising sun</a>" disappointed me even more... Are there any Japanese units that operate according to the standard rules only?</div>
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Of course, it doesn't mean that I'm going to stop playing FoW. I just need to try something fresh and more historically-oriented. Well, it seems that together with my colleague Kondziu, we found something worth of trying. It is the <a href="http://theplasticsoldiercompany.co.uk/index.php?main_page=index&cPath=70">Battlegroup Kursk</a> WWII system published by PSC.</div>
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I will for sure write more about this game in forthcoming weeks. What I can say at the beginning is that the rulebook is really nice (OK there are some typos, and text could be aligned better). The paper quality is really high, the photos are nice, but the rules are just awesome. I will just give couple of its main features and differences from FoW:</div>
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<li>Battle Rating System (BRS). Each unit that you include to a roster will provide you a certain amount of BR points (and of course, it will cost some army points). What is important core units give far more BR points than the supportive ones. It means that composing an army list with weak core units and "ultra powerful" support units is a risky business. Such company can be easily broken. Each time your unit is destroyed you have to toss a token which is either a number of BR points or a random event (e.g., vehicle breakdown, aircraft, etc.). If the total number of BR points in tokens is more than BR rating of your army, it means that your force is broken and you lost (something like company morale test in FoW). The great thing about the system is that you don't know the exact number of BR points your opponent has tossed so far. </li>
<li>Turns - the gameplay is divided into turns. The main difference is that you can issue a "reactive order", which enables you to interrupt your opponent's turn. There are two types of this order: ambush or reserve move. It really increases the realism of the game. You have to take care how you move your units, e.g., if you just turn your tank and retreat, your opponent could interrupt your move and hit your tank from behind (of course if ambush order was issued). </li>
<li>The pool of orders - at the start of each turn you roll to determine how many orders you can issue. Of course, the number of dices depends on the level of the game (platoon, company, etc.) and the number of officers you have (each adds +1 to the roll). Usually, you won't be able to issue orders to all units.</li>
<li>Firing - you have two types of fire orders - area fire and aimed fire. The first one is used to pin down enemy units. It easier to hit the target (or actually the area), but the chance of killing someone is really low. The second one is used to inflict casualties. First, your unit has to spot the target. Well, it will be very difficult to spot a 3-men LMG team in wood, unless they start to fire... Then, you roll to hit, and finally enemy will roll their cover saves. Of course, there are lots of details I didn't provide you. Maybe I will just mention that each gun has its AP and HE capabilities. The first one depends on range. Each vehicle has its armor quality (front, side, and rear - which is also a top and bottom). At the beginning I thought it will take lots of time to look for results in the tables, but actually it's mainly about a two or three tables.</li>
<li>Artillery - I would say it is a better version of FoW artillery. It is area fire, but calling for artillery has many stages - starting from trying to contact a certain level of command, through range in, up to the calculating hits for each salvo. </li>
<li>Supply, medics, etc. - there is also a set of additional "logistic" units involved. For instance, your tanks have limited ammo. You will have to use your supply column to re-supply them. There are also medics, and many other special units. </li>
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We are after an intro game. We played one day after Kondziu received his rulebook, so you can guess we missed a dozen of rules. Still, the game was really enjoyable. I really look forward to play once again :) I hope we will be able to give you a battle report then.<br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com4tag:blogger.com,1999:blog-7534179220060880134.post-75055886408891578022013-07-18T10:18:00.002+02:002013-07-18T21:35:55.534+02:00Marder IIIH: the best choice...<a href="http://1.bp.blogspot.com/-X45GoTjLywU/Ueei3f-rh4I/AAAAAAAAB5k/mKehQT8JEHo/s1600/P7180785.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="266" src="http://1.bp.blogspot.com/-X45GoTjLywU/Ueei3f-rh4I/AAAAAAAAB5k/mKehQT8JEHo/s320/P7180785.JPG" width="320" /></a><br />
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Hi everybody, I haven't been here for a while. Some time ago I decided to reconsider AT support units for my Gepanzerte Panzerpioniers. Initially, I was relying on StuGs, which I really like, but they were too expensive and didn't give enough AT punch.</div>
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After a while, I decided to go with two extremes in my roster. At one side I have a King Tiger, which role is to terrify opponent's heavies like IS-2, Tigers, Panthers, etc., and on at the other side I wanted to have something cheap, with reasonable good AT capabilities that I can use in high numbers against T-34s and Shermans. Yes, I needed a regular tank hunter. At first, I thought about Hetzers. These tiny self-propelled guns are lovely. Unfortunately, they are a terrible mistake in FOW. Little bit less expensive than StuGs, but without schurzens and with this terrible overloaded feature - how to ambush anybody from the forest if you cannot move? That's why I turned into paper-thick tank hunters like Marders. I decided to take Marders III H. They have 12 AT, which is perfect in my opinion. It easily knock out medium tanks like Shermans, T-34, but can also stand against Tigers and Panthers (of course from cover).</div>
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Generally, I think that Germans in FOW really miss a good, cheap all-around tank, e.g., Panzer IV with better gun. Their 11 AT 75mm cannons are not enough, and frontal armor at the level of 6 or 7 doesn't give a reasonable protection nowadays. If you're hit by firefly, some of the new 76mm Shermans, or T-34/85 it won't be enough to survive. It will be about passing or failing the Firepower test, so why to pay for such armor?<br />
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<b>First insights from the field</b><br />
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I have used the Marders at one tournament so far, and I was very pleased with their performance. What is interesting they nearly always all survived! People underestimate them and would rather focus on your other troops, while you can easily focus on eliminating your targets of choice.</div>
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Of course the tactic you have to use is hide & hit hard. They are so cheap that you can easily try to risk and rush from the cover and try to attack more expensive tanks from side at point blank range (12 AT is too much even for King Tiger).</div>
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To sum up, I really enjoy my roster right now. I have all the things inside for 1750 games: King Tiger, 4x Marders, 3x Pumas, 2x platoons of panzer pioneers, nebelwerfers, and Ju-87D. Do you need more?</div>
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I bought Marders IIIH from Battlefront. They are quite nice models, however, they could be casted better - it is quite difficult to assemble all parts together. I decided to buy an additional set of German artillery crew to make each vehicle unique.</div>
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com5tag:blogger.com,1999:blog-7534179220060880134.post-85857970370481137762013-01-25T20:55:00.002+01:002013-01-25T21:05:34.990+01:00Dietrich von Saucken<a href="http://4.bp.blogspot.com/-x2gUrE0sDVI/UQJKB_JPIVI/AAAAAAAAB2s/l5V87ugX48A/s1600/P1180765.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-x2gUrE0sDVI/UQJKB_JPIVI/AAAAAAAAB2s/l5V87ugX48A/s320/P1180765.JPG" width="307" /></a>
I don't know if you agree with me, but for me warriors add some flavor to army lists in FOW - however, they make also a really difficult job for Battlefront to make briefings balanced after introducing them.<br />
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Today, I would like to write few words about a warrior I'm really looking forward to introduce to my Heer gepanzerte panzerpioniers from the Grey Wolf book. I'm talking about general Dietrich von Saucken. It is a very colorful character himself. Coming from aristocratic family he didn't fit well to the model of axis officer at that time. However, he was highly valued by Adof Hitler himself despite his "inappropriate" attitude.<br />
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In FOW this character can be added to some lists from Grey Wolf, as well as to one of the pdf briefings on BF page. He is a kind of a warrior who doesn't have any extra combat powers himself (e.g., Carius or Barkmann) but supports your whole company. In my opinion he seems to be an ideal support for an infantry company reducing major problems of such rosters. Why? Just take a look on his special rules (you get for 65 points):<br />
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<li><i>He is a high command team ranked as Fearless / Veteran</i></li>
<li><i>All platoons within Command Distance of von Saucken may re-roll any failed Skill Tests to make a Stormtroopers move.</i></li>
<li><i>Each turn von Saucken may re-roll one die rolled to receive Reserves for his company.</i></li>
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The first one means that you will pass your company morale checks with him on 3+ (isn't that great?). The second skill seems extremely useful if you have some lightly armored tank killers like Marders or Nashorns. Some of the briefings give you an option to take veteran tank-hunters, which can move and shoot with full ROF as long they remain in a chosen terrain feature. For my panzer pioniers this re-roll might be extremely useful to disembark in a stormtroopers move after they reach their destination area in movement step. Finally, the ability to re-roll one die for reserves. It partially solves my main problem when defending against hords of medium tanks. Starting with three platoons is often not enough to hold an agressive player who has great number of tanks on table (55% to get a single platoon from delayed reserve right in turn 3 - sounds good?).<br />
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<i>At this stage I have to make one remark - I haven't tried to play with von Saucken yet, so these are only theoretical considerations. However, I played against a list with him, and this battle proved what I expected. Maybe you have some experience or thoughts you could share?</i><br />
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<b>Blister Contents </b><br />
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Let's say something about the model itself. It was produced by <a href="http://www.flamesofwar.com/hobby.aspx?art_id=1175">Battlefront</a> and is placed in the price B segment - a typical blister with medium tank. I have to admit I loved the set from the start. Inside, you will find a Sdkfz 250/1 half-track with additional stowage sprue, two figures of von Saucken himself enabling you to mount one figure into the half-track; and two bodyguards (while dismounted his group is treated as SMG team). The von Saucken figure is casted perfectly in my opinion. To be honest I haven't seen any figure in 15mm scale that look so realistic - great job :)<br />
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I decided to add some magnets to halftrack and one of the von Saucken figures to prevent from having two instances of general while he is dismounted. It works like a charm. However, afterwards I realized that it would be even better to add a magnet to the small base instead of permanently fix one of the models. I wouldn't have to think what to do with a figure of von Saucken without a base when he is removed from the half-track (I could easily lost it during tournaments).<br />
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As usual a short gallery of assembled model.</div>
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Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com6tag:blogger.com,1999:blog-7534179220060880134.post-58421794165737498362012-12-29T14:11:00.002+01:002013-01-30T14:48:03.198+01:00Big Kitty: Tiger II<a href="http://1.bp.blogspot.com/-YtT18ohxxFc/UKU9xBwp0qI/AAAAAAAABsE/04i7lsOWCsw/s1600/PB150571.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="240" src="http://1.bp.blogspot.com/-YtT18ohxxFc/UKU9xBwp0qI/AAAAAAAABsE/04i7lsOWCsw/s320/PB150571.JPG" width="320" /></a>Finally, I added one big kitty to my collection of minis. It is a Panzerkampfwagen Tiger Ausf. B, which is btw often wrongly referred to as King Tiger or Royal Tiger (a very interesting <a href="http://www.panzerworld.net/facts">story</a>).<br />
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I have to admin that I wasn't a big fan of Tiger II tanks in FOW. Usually, expensive and useless. However, it turned out that Tiger II fits very well to my gepanzerte panzerpioniers company. I hope it will be even more usable once I replace the StuGs with a platoon of Marders. I think they will synergize well together. Tiger II is a great weapon for cleaning the assault path from panthers and other heavy tanks, while marders give quantity when defending against hords of light and medium tanks.<br />
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I bought a Tiger II model produced by Battlefront - the box set (<a href="http://www.flamesofwar.com/hobby.aspx?art_id=354">GBX14</a>), which contains two types of turrets - design by Porsche and Henschel. In addition, you will also receive one Tiger Ace skill dice.<br />
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Generally, the model is beautifully sculpted. However, there is one thing that guys from Battlefront should definitely rework - the fenders. Their parts just don't fit each other. If you want to attach them to a model (they are quite characteristic element of the Tiger II silhouette) you will have to play with green stuff to make it work. As you see below, I decided to forget about the fenders...<br />
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And finally, long awaited size comparison with the FiB version of Tiger II (thanks to <a href="http://www.blogger.com/profile/03999410646911492004">elcee</a>).</div>
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As usual, couple of photos of finished model... You will find more in the gallery section.</div>
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com9tag:blogger.com,1999:blog-7534179220060880134.post-35975604015037335242012-11-24T14:20:00.001+01:002012-12-20T18:21:24.886+01:00FiB: SdKfz 234/2 Puma<div class="separator" style="clear: both; text-align: center;">
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Today, I would like to briefly review a set of SdKfz 234/2 Pumas. These little kitties are frequently used by German players in Flames of War. They provide excellent firepower as for an armored car, great mobility, and still recon abilities. I bet there are more models on players shelfs than have been ever produced and used in combat (I think only 101 were produced between 43 and 44).<br />
Although Pumas are great in FoW they were not as successful in WWII mainly because of they armament. It was really tempting to smash some light tanks and soft vehicles with the powerful 50L60 gun. This is for sure not the aim of recon vehicles...<br />
The models I have in front of me were produced by Forged in Battle (FiB) and are casted in resin with some metal parts (<a href="http://www.forgedinbattle.com/product_info.php?products_id=141">P-77</a>). I painted them in ultra-fast way because of the tournament we had last week (there is no better stimulus to paint minis than forthcoming tournament ;).<br />
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<b>Blister contents</b><br />
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The blister contains three Pumas. They are produced in "battle-ready" system. It means that FiB tried to reduce the time required to assemble the models. The number of parts is reduced in comparison to Battlefront miniatures. The body is casted in resin and the turret is made from metal. The drawback is that the models are fixed to bases (removing it would be quite difficult, but I assume possible). At the beginning I perceived it as a huge cons, but after assembling and painting the models it turned out that it is only a minor issue. "Battle-ready" means also that the models are produced in different variants (e.g., they have battle damage, crates, cans, etc.) so you don't have to add additional element to customize them. It is quite similar to what could be found in Battlefront's box sets. In my blister there were two variants of vehicle. You also get two commanders figures, which are sculpted and casted perfectly.<br />
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<b>Model size</b><br />
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Probably most of you would like to know how they compare to Battlefront's version of Puma. In my opinion the difference is quite visible. However, if you don't play a recon company and don't need to mix tons of Pumas, it will not matter so much. A FiB blister gives you what you actually need in most cases - 3 vehicles. If you put grass on a base it won't be visible so much after all. Taking into account prices you receive three vehicles in price of two from BF.<br />
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Thanks to Radek (a.k.a. Radziecki) who provided a BF Pumas, I can present you a size comparison of BF and FiB vehicles.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-a482t8PnaYc/ULDG4ZJXAPI/AAAAAAAABtI/XoNfQaVrfxE/s1600/pumas.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://4.bp.blogspot.com/-a482t8PnaYc/ULDG4ZJXAPI/AAAAAAAABtI/XoNfQaVrfxE/s400/pumas.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Battlefront vs. Forged in Battle Puma</td></tr>
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There is a visible difference, especially in length (FiB is also a little bit higher). What surprised me the most was that they both have guns of the same length. The BF's is more bulky and looks like it was longer. I think that if you put BF's Pumas on bases and paint them uniformly with FiB's, there won't be much problem to mix them together in different platoons.<br />
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<b>Gallery</b><br />
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Couple of photos of painted models:<br />
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Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com9tag:blogger.com,1999:blog-7534179220060880134.post-90133467951014155882012-10-21T20:29:00.003+02:002012-10-30T09:07:36.580+01:00Pyry Wojny 2012 - Tournament<div class="separator" style="clear: both; text-align: center;">
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Today, I had a pleasure to participate in a local tournament called "Pyry Wojny 2012". There were around 13 players (I'm not sure what was the exact number). The organizers proposed a non-typical format, which was 1450 points. This enforced players to reconsider their orders of battle. As a result nearly all of them decided to play with armor companies (I was probably the only exception to that rule). The most popular tank was... and here comes a surprise ... a King Tiger!<br />
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We played three battles: counterattack, surrounded, and free for all. I think that scenarios were well suited for such a small number of points. None of them had a standard reserves rule, so we didn't have to bother about the odd number of platoons so much.<br />
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My first battle was with the German panzer company. My opponent had a platoon of panthers, panzer IVs, StuHs, AA quads, and Pumas. He provoked me to move towards one of my unmanned objectives from the first turn. I forgot that the mission could be won by the attacker only after the 6th turn. Well, it finished bad form me. I lost badly.<br />
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The second battle was the surrounded mission - a nightmare for defender in my opinion. I was facing another German panzer company. This time reluctant trained company from Blood, Guts and Glory. It was a sea of panthers (I guess 7 of them), two platoons of panzer IVs. I was lucky to hold long enough to win the battle.<br />
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The last battle, a free for all, was against the schwere panzerkompanie. Two King Tigers, Otto Carius with another Tiger, and a platoon of Panzer Grenadiers. I was a little bit tired after heavy battles, and decided to push as much as I could from the beginning. Unfortunately, my start was not impressive at all. I lost nearly half of panzerpionier platoon going under heavy fire from tigers. I have to admit I was lucky from that point on. My Stukas destroyed Carius Tiger (even with re-rolls for one plane and ranging in because of buildings). Stugs were lucky to bail out a King Tiger by hitting it from a flank, and panzerpioniers successfully assaulted the remaining Tiger.<br />
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That's all. I would like to thank the organizers for the event, and my opponents for enjoyable games. See you at the next tournaments.<br />
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<a href="https://picasaweb.google.com/Miroslaw.Ochodek/PyryWojny2012?authuser=0&authkey=Gv1sRgCOWoroThx5HtCA&feat=directlink">Link to the full gallery</a><br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com6tag:blogger.com,1999:blog-7534179220060880134.post-50551367616237709682012-09-13T09:05:00.003+02:002012-09-13T10:27:50.709+02:00Scenic bail out and bogged down markers<div class="separator" style="clear: both; text-align: center;">
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As a fan of Steel Panthers computer game there is one thing I missed so much in FOW - the view of shocked crew running away in panic from their machine under heavy fire... In FOW we use tokens to mark crews that decided to temporarily give up their duties or vehicles that broke down. Wouldn't it be nice to have a scenic version of such markers? Why not?<br />
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Today I would like to give you a short report from making a bunch of such scenic markers for my German forces.<br />
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<b>Bail out </b><br />
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Making bail out markers is straight forward thanks to Battlefront's dismounted crew sets (e.g., German dismounted tank crew <a href="http://www.flamesofwar.com/hobby.aspx?art_id=3092">GSO196</a>). All you have to do is to place couple of these guys on a nice base.<br />
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It is also a good idea to paint edges of the base to clearly mark that it is a marker and not a regular infantry base. For bail out markers I decided to paint red-white stripes. You can see the results in photo on the right hand side and couple more photos in Gallery at the end of the post.<br />
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<b>Bogged down</b></div>
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When it comes to bogged down markers there is no ready to go solution in Battlefront offer. There is more room for new ideas :)</div>
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I decided to create three types of such markers:</div>
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<ul>
<li><b>track repairing</b> - guys trying to repair the track of a tank;</li>
<li><b>rocky area </b>- your vehicle came into a pile of rocks and one of the crew members has to navigate it back to the safe ground;</li>
<li><b>too much mud will make you stuck</b> - a simple universal marker.</li>
</ul>
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First of all we need to prepare some spare parts of vehicles and crew members. Probably all of you have many of these things that were not used.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVshfCQ06_LqRT_NUdHSbLYqvQ6CxAAqXBjaHkJ0CrEsCgrCGC18Kag1O5rVWQ6hzpZwX2tu5_CJVO9BtZuAIRsaeIi7snhuTbo5lP1EwI6ofDUZ8s6Qv44CvOKx1owZODFJwI1zgF9Xqi/s1600/P8050545.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVshfCQ06_LqRT_NUdHSbLYqvQ6CxAAqXBjaHkJ0CrEsCgrCGC18Kag1O5rVWQ6hzpZwX2tu5_CJVO9BtZuAIRsaeIi7snhuTbo5lP1EwI6ofDUZ8s6Qv44CvOKx1owZODFJwI1zgF9Xqi/s320/P8050545.JPG" width="320" /></a></div>
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Now it is time to convert figures, so they look more like tank crew members. I used the German soldiers from the artillery group and swaped their heads with tank commanders from tank blisters.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj267g4ybVJua9x7TJXYz4J1YV9zaohwSh5noGeddCCnkI6K-l5ZSDwV9IrsWz62JfWSSLu62yRSgFCjiNPTQf6dfzXFp9LazK6PEm17WRsE7PTuUQjl57nShPCZE6ZcpY5JlIi54uYhEsw/s1600/P8050556.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj267g4ybVJua9x7TJXYz4J1YV9zaohwSh5noGeddCCnkI6K-l5ZSDwV9IrsWz62JfWSSLu62yRSgFCjiNPTQf6dfzXFp9LazK6PEm17WRsE7PTuUQjl57nShPCZE6ZcpY5JlIi54uYhEsw/s320/P8050556.JPG" width="320" /></a></div>
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Now, it is time to plan the layout... For the mound of mud I decided to use a piece of foam to model the shape, because it should make an impression that vehicle stucked in mud for good.<br />
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Now, it is time for basing. Standard procedure. Sand plus PVA glue. To model mud I use the sand from sea side beach. It has really tiny grains.<br />
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Base coat with chocolate brown and dry brush with beige brown and german cam. beige.<br />
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A little bit of oil-paints wash (a mixture of black and brown)...<br />
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Mud effect. I decided to model clay mud. For that purpose I use Vallejo natural sienna pigment. The process takes two stages. First, I mix the pigment with the matt varnish and goes all around. When it dries it looks like dry clay. At the top of the mound I would like to have fresh wet clay. The solution is simple. Mix pigment with gloss varnish and apply it only on the top of the mound.<br />
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And this is how the markers look just before painting the edges to black-yellow stripes...<br />
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<b>Gallery</b><br />
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Couple of ready to use markers...<br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com10tag:blogger.com,1999:blog-7534179220060880134.post-11433911675041204832012-09-02T21:27:00.002+02:002012-09-04T07:34:10.445+02:00SS-Anti-Aircraft Platoon: 3.7cm Flak43<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40oLyNo9j0W5rDwpJSj0P9FcqDyilG20H-2YZ3B4IXRMwnXmnWWSQ2EUiZM_vowSocKA5cNWGPgliBhFPZG73BoxzhcQUdyUBPY274a4iO_s6w-2B6fV9Yvfr7Bg3TDmX0QY0-FSkF4a6/s1600/P8270589.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40oLyNo9j0W5rDwpJSj0P9FcqDyilG20H-2YZ3B4IXRMwnXmnWWSQ2EUiZM_vowSocKA5cNWGPgliBhFPZG73BoxzhcQUdyUBPY274a4iO_s6w-2B6fV9Yvfr7Bg3TDmX0QY0-FSkF4a6/s320/P8270589.JPG" width="320" /></a>
Since the introduction of the new aircraft rules in Flames of War V3, none of the German super-tanks can feel safe at the battlefield...<br />
Well, it's high time to invest in anti-aircraft protection my friends. You can do it either by having your own aircrafts ready to intercept enemy planes or think of some AA guns.<br />
When you play 2nd or 12th SS division, the first possibility is not an option as you can't take air support for this units. Don't worry, you can take a very useful SS-Anti-Aircraft Platoon equipped with great 3.7cm AA guns. The platoon is quite cheap, because you will pay 115 points for 3 guns and additional 5 points for trucks. So it is an inexpensive way to increase the number of platoons in your SS infantry company. The second thing is that it could support your infantry in defense. The 3.7cm gun has AT 6 with ROF 4 and FP 4+. As a result, it can effectively knock out light vehicles and bail / destroy most of medium tanks in defensive fire. Of course it is also marvelous against planes. It can easily protect your troops even from flying tanks. The platoon in Earth & Steel has additional advantage. For 5 points you can add Opel Blitz trucks, which make the Flaks portees. It was a very useful option for my SS Panzerpioniers, because I could also take AA guns with my half-tracks in attack. Instead of poor 5+ save, your opponent has to pass a FP test. However, a small remark here, you have to protect your portee guns from artillery fire (still 5+ save).<br />
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In order to model the platoon I bought a blister of Battlefront's SS 3.7cm Flak43 (<a href="http://www.flamesofwar.com/hobby.aspx?art_id=779">GE548</a>) and three Zvezda 1/100 Opel Blitz trucks.<br />
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The Battlefronts guns are sculpted quite nice, however, the gun-shield is a little bit tricky to construct. You have to glue two parts together. You can also think about adding some magnets to enable gun elevation and rotation.<br />
As you can see below each gun is composed from seven parts. You will have also four crew members.<br />
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I didn't want to damage the trucks by glueing any magnets, so I cut a piece of blister package that fits exactly to the truck cargo compartment and glued a magnet there. Works like a charm :)<br />
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<b>Gallery</b><br />
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Couple of photos below...<br />
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<br />Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com5tag:blogger.com,1999:blog-7534179220060880134.post-41237538755993832332012-08-15T13:42:00.001+02:002012-09-11T14:03:56.532+02:00Airbrush and air compressor - a new toy and few tips for beginners<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">Piston type air compressor TC-20T</td></tr>
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I was recently a little bit upset with my old air compressor, which resulted in rapid impulse for purchasing a new one.<br />
Before I decided to buy a new one, I went through a painful process of collecting information and making the decision.<br />
Why painful, you may ask? Actually, I have a feeling that the same problem appears whatever device you would like to buy - no matter if it is a photo camera or an air compressor. Once you decide to try a new thing, you have to jump into a new world full of new terms. There are endless numbers of products features you are not sure you are going to need... As a result you decide to visit one of the forums to ask experienced people for help (it is always better to learn on somebody else mistakes). And then it starts... You give a simple, generic question "what is the best option for a beginner with limited funds." In response you receive tons of useless answers, i.e., some people try to show how experienced they are talking about their (ultra great) devices; other smash your proposal (if you gave one) without giving any reasonable alternatives; finally, what I liked about the problem with choosing an air compressor, some people suggested to build one yourself -"look I made one from a fridge compressor" - needless to say - a great piece of advice for a beginner ;)<br />
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OK, so after relieving my frustration - ehhh I should say motivating my post - I decided to write a short post about airbrushes and air compressors from my (very limited) experience. It is always important to look at such devices in the proper context. I would like to look at them from a perspective of wargammer modeling in small scale (15mm) - and not from a point of view of professional modeller who works with large scale models. It will cover only basic things that I've learned so far - so from the beginning sorry for being subjective. <i>If you have your own experience go ahead and share with use :)</i><br />
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<b>Airbrush</b><br />
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If you just start your adventure with airbrushing, I would recommend you to buy a simple, cheap, China-made airbrush. Why? It takes time to learn how fragile some of the airbrush components are. It often takes "one airbrush" to learn ;)<br />
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I bought K53 Double action airbrush for around €14 (the symbol might be different depending on providers), and frankly speaking it seems a reasonable choice for small-scale wargaming painting. It has a double action mechanism, which means that you press a trigger to reveal air and then pull the trigger to apply paint. I think that nearly all China-made airbrushes have this mechanism nowadays. In my airbrush the fluid cap is small (2ml), nevertheless it seems quite enough for 15mm models. When we talk about paint caps, there are two possible mounting points: above (e.g., mine) and below. The second options is frequently criticized by other people (however, I didn't have a chance to try one). Finally, you have to choose a nozzle diamater. For 15mm scale I would recommend 0.2mm.<br />
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-vhICjAvpmg4/UCt-WDGPLNI/AAAAAAAABd8/Xg3XsPW60_c/s1600/airbrush.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="478" src="http://2.bp.blogspot.com/-vhICjAvpmg4/UCt-WDGPLNI/AAAAAAAABd8/Xg3XsPW60_c/s640/airbrush.png" width="640" /></a></td></tr>
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<tr><td class="tr-caption" style="font-size: 13px;">My cheap - but still good enough airbrush</td></tr>
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As I told you there is a high chance that you will damage your first airbrush. I did so even though I watched a tutorial movie with a guy that advised to proceed with caution while mounting a nozzle. I was really careful couple of times, but after a while I used to much force and I broke the thread of the nozzle. Without this tiny part the whole airbrush is useless :)<br />
<div style="text-align: right;">
</div>
<br />
<b>Advice #1:</b> <b>buy a cheap airbrush</b> - <i>China-made airbrushes are really cheap, but good enough to do the job. Moreover, it is highly probable that you will broke your first one. It is a very delicate device and you will need some time to learn that well ;) I destroyed the first one, and had to buy one more :)</i><br />
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<b>Advice #2: seal threads with teflon tape</b> - <i>you don't want to reduce air pressure because of some air leakages. Remember to seal the connection between the air compresor and airbrush.</i><br />
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<b>Advice #3:</b> <b>keep your airbrush clean</b> - <i>Usually when you finish painting you would like to skip that part. However, it pays off. Only clean airbrush works, and if you don't clean it just after the painting, you will have to put much more effort further on. You can also buy a special set of brushes and wires to help in cleaning your airbrush - I found them useful, but if you clean airbrush after each painting you can live without it.</i><br />
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<b>Jar for wastes</b><br />
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Very handy thing because of two reasons. You have a place to put your airbrush on, and sometimes you can use it to get rid of unused paint that is inside the airbrush. I bough mine for around €10.<br />
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<b>Air compressors</b><br />
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Your airbrush needs the compressed air to produce a stream of paint. There are plenty of air compressors models available that can do the job... Generally, we could divide them into two groups by taking into account the type of mechanism used to produce the air pressure: membrane and piston based. Instead of air compressor you can also use some other sources of compressed air like air cans. Personally, I don't think they are worth they price. I love to spent as much time as I need to paint models, and I wouldn't like to be limited by the amount of air I have in the can.<br />
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My first air compressor was a membrane-based one - AS-200, which costed me around €25. Here is a short spec of it:<br />
<br />
<ul>
<li>efficiency: 10 [l/min]</li>
<li>pressure: 28 [psi] = 1,91 [atm] = 1,93 [bar] = 1,97 [kg/cm2]</li>
<li>max. time of work: 30 [min]</li>
<li>dimensions: 135 x 105 x 60 [mm]</li>
<li>weigh: 0,59 [kg]</li>
</ul>
<br />
It is a very small black box, which I find to be its main advantage. OK, and now time for disadvantages... It is quite noisy (although people say that membrane-based compressor are quiet). Of course it is not a type of noise you can't stand, but it is a high-frequency one which I personally don't like (a kind of loud "buzz" sound). The second problem is the max. time of continuous work. If you are a wargammer you usually paint whole platoons at once. This takes time. It's really annoying when you feel that you are loosing air pressure somewhere in the middle of your work. The next problem is the lack of reduction and pressure measurement. You never know how much pressure you have, and you can't control it. This is a huge disadvantage in my opinion.<br />
<br />
For my new compressor I chose the Royal mini air compressors TC-20T for around €66. It has a following spec:<br />
<ul>
<li>efficiency: 23 [l/min]</li>
<li>air tank 3,0 [l]</li>
<li>continuous pressure control 0-4 [bar]</li>
<li>max. time of work 20 [min]</li>
<li>dimensions: 340 x 150 x 320 [mm]</li>
<li>weight 6 kg</li>
</ul>
<br />
As you can see it is more than twice more expensive, but I have to say it is worth its price.<br />
So what are the main benefits? First of all it is really quiet - I mean "quiet". You can easily use it at night. What is more it has a 3l air tank. Whenever, compressor fully fills the tank, it turns off for a while. It gives a couple of benefits. First of all, you can work in complete silence for a while. Moreover, it increases the max. time of work visibly (I have never had a problem with the max. time since I started using it). Finally, it gives you the airflow with constant pressure. There can also find models without a tank, but I really recommend you to buy one with a tank.<br />
The second feature which is obligatory in my opinion is the reduction with the pressure measurement. It gives you a nice control over the air pressure. For instance, I use the Vallejo primer which is a little bit to thick. I don't want to dilute it too much, so I can easily increase the pressure and find the optimal settings to achieve a nice stream of the paint.<br />
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<b>Advice #4: Buy a good enough compressor from the beginning</b> - <i>Don't waste money on a cheap compressor. If you are not sure whether you will like airbrushing, then, I'm gonna tell you that as a wargamming enthusiast you will love it! So, better wait for a while and collect more money to buy a resonable one. </i><br />
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<b>Advice #5: Buy a piston type air compressor </b>- <i>It's totally subjective point of view, but from my experience piston type compressor are just better.</i><br />
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<b>Advice #6: Invest in tank if you can </b>- <i>An air tank is a really useful thing in air compressor. It doesn't increase the price of compressor much, but it makes it a real monster :)</i><br />
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<b>Advice #7: Air pressure reduction with measurement is obligatory </b>- <i>Make sure your air compressor has a reduction mechanism. It will help you much.</i><br />
<i><br /></i>
OK, that's all I wanted to share with you for now. If you have your own experience with airbrushes, compressors, or other supporting devices go on and share with us.Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com4tag:blogger.com,1999:blog-7534179220060880134.post-32424131181913153592012-08-01T10:17:00.001+02:002012-08-11T00:49:15.296+02:00Mass Producing Objective Markers<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht2sKROC1WzHA1xHvxarUqfT7Fa7UzEaePWMJ-zD2sJmhPhCzlQODeCCgiN9CjyMRHQtcr0alJ3dXBqTfxVe8iLIlxo4TMSdn064zUHsKU-NZRsBOMYe41_VhfYY4g3TgRfEg3lzOwIX0/s1600/DSCN5604.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht2sKROC1WzHA1xHvxarUqfT7Fa7UzEaePWMJ-zD2sJmhPhCzlQODeCCgiN9CjyMRHQtcr0alJ3dXBqTfxVe8iLIlxo4TMSdn064zUHsKU-NZRsBOMYe41_VhfYY4g3TgRfEg3lzOwIX0/s320/DSCN5604.JPG" width="320" /></a>Like most inventions, big and small, this one begins with a story of someone being somewhat annoyed at a niggling little detail.<br />
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Once upon a time our local gaming group gathered for a Flames of War tournament: a few people came, set up the tables with some carefully-arranged terrain, took their forces out of their bags and prepared to play the first scenario. But lo and behold! As the time came for them to start placing their respective objective markers on the table there were few and far between players who had actually prepared any objective markers! So they scrambled into their bags for stand-ins and make-do's in the forms of awful raw large bases or <i>Nebelwerfers</i> and other units they were not planning on using that approximately fit the size of an objective marker. Others, even less well equipped, had to settle for putting some dice on the table or (the horror!) rough rectangles torn out from handy sheets of papers.<br />
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It is needless to say that all of these <i>ad hoc</i> solutions cause some sort of little trouble as they take their place on the field of simulated battle. Supernumerary troops tend to blend in with the fighting forces in the heat of battle and cause unwarranted confusion. Dice do not have anywhere near regulation dimensions and tend to get moved around easily and get scooped up as commanders load up their hands for an upcoming salvo. Flat gray bases look out of place and draw attention well away from the action by their sheer unadulterated ugliness. And torn out bits of papers compound that with their ability to get whisked away with even the gentlest breeze. All bad.<br />
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This peeve of mine developed into an acute gripe with repeated offences and finally I decided I had to act to save my feeble sanity. I wanted to be able to have objective markers that I could just hand out to people on tournaments and things, so they had to be (1) practical to be produced <i>en masse </i>so that I can just hand them out on tournaments, (2) pleasant-looking enough so that people would prefer them to their own stand-ins, and (3) regulation, so they could not object to them. Oh yeah... also (4) cheap, <i>'cuz</i> do I look like I'm made out of money?!<br />
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I came up with some ideas, and talked them over with the mates, and I'm proud (moderately so, let's not get carried away here) to present the technology and final products below. The objective markers are cheap (a dozen for less than €5), easy to make, and look not unseemly. We have thoroughly tested them out in simulated combat and they proved to be quite adequate in their rôle.<br />
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This is what they ended up looking like, and below are moderately detailed instructions on how to make them.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht2sKROC1WzHA1xHvxarUqfT7Fa7UzEaePWMJ-zD2sJmhPhCzlQODeCCgiN9CjyMRHQtcr0alJ3dXBqTfxVe8iLIlxo4TMSdn064zUHsKU-NZRsBOMYe41_VhfYY4g3TgRfEg3lzOwIX0/s1600/DSCN5604.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEht2sKROC1WzHA1xHvxarUqfT7Fa7UzEaePWMJ-zD2sJmhPhCzlQODeCCgiN9CjyMRHQtcr0alJ3dXBqTfxVe8iLIlxo4TMSdn064zUHsKU-NZRsBOMYe41_VhfYY4g3TgRfEg3lzOwIX0/s400/DSCN5604.JPG" width="400" /></a></div>
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<h3 style="text-align: left;">
Tutorial</h3>
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What you'll need is this:</div>
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<ul style="text-align: left;">
<li>Some of those cardboard backs of Flames of War blisters. You know, those that you never know what to do with, but the medals look too good to just chuck out?</li>
<li>Transparent plexiglas (PMMA)<span style="background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19px; text-align: -webkit-auto;"> </span>or acrylic rectangles sized 65<span style="background-color: white; font-family: sans-serif; font-size: 13px; font-style: italic; line-height: 19px; text-align: -webkit-auto;">×</span>50mm. The ones I used were 3mm thick, but I guess you could use thicker or thinner ones. They also had a coat of plastic on both sides which was very helpful. There are about a million companies dealing in plexiglas (at least there are in Poland) which makes it very easy to obtain. Plexiglas is just about the easiest material to worki with in general and to cut in particular, but you can avoid any of that anyway by having them cut it up all neat at the shop before they ship it to you.</li>
<li>Transparent PVA glue. The brand I used was <i>klej magic </i>which is sold for use in the dark arts of bookbinding, decoupage, and arts-and-crafts in general.</li>
<li>Other stuff: a sharp knife, a mat or something to cut things on, something heavy like a couple of books, possibly a couple of plastic bottle screw caps and maybe an old-fashioned popsicle stick. And if you're like me, a band-aid for when you have cut yourself with the sharp knife.</li>
</ul>
<div>
Important safety tips:</div>
<div>
<ul style="text-align: left;">
<li>Do not eat the PVA glue. I assure you the experience is not worth the indigestion.</li>
<li>Do not cut yourself. It hurts and the blood messes up the glue.</li>
<li>Clean up after yourself. Thus you limit the risk of injury from your significant other.</li>
</ul>
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OK, let's get the show on the road.</div>
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<h4 style="text-align: left;">
Stage 1. Plexiglas goes on the blister card</h4>
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<b>Step 1.</b> Remove all the plastic from the cardboard blister gently, so as not to damage the cardboard. Try not to bend or scratch the surface, because this will cause you some grief later on.</div>
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<b>Step 2.</b> Remove the coating from one side of the plexiglas rectangle. Leave the other side coated for now: it will help keep the surface clean and relatively free of pesky scratches and notches as we muck about with glue and knives. </div>
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<div>
<b>Step 3.</b> Next, pour about a half to one tablespoon of PVA glue onto the cardboard blister, onto the side that you want to be visible on the objective marker. Excess glue is OK.</div>
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<div>
<b>Step 4.</b> Then, using a popsicle stick, a butter knife, or a pencil, or whatever, spread the PVA glue more-or-less evenly across the surface of the blister cardboard. You want to end up covering an area slightly larger than your plexiglas rectangles. The fewer air bubbles you manage to induce while doing this the easier two steps ahead will be.</div>
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<b>Step 5.</b> Then, plop... um, I mean, carefully place the plexiglas rectangle onto the middle of the area covered by glue. The plexiglas should be placed with the bare side toward the cardboard (so the coated side is on top and away from the cardboard).</div>
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<div>
<b>Step 6.</b> Finally, apply pressure to force out excess glue and air bubbles from under the plexiglas rectangle. You can do that on a flat surface applying pressure from one side, or in your hands applying it from both sides. You can also readjust the rectangle at this point, so that the image underneath is centered, it doesn't catch any unwanted text above, etc. </div>
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If you didn't introduce too many bends to the cardboard in step 1 or too much air to the glue in step 4 then you shouldn't have too much trouble now, but it isn't exact science and it takes a bit of practice to get right, so don't get discouraged if your first attempt is riddled with air bubbles, just give it another go.</div>
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<h4 style="text-align: left;">
Stage 2. The long wait</h4>
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<div>
<b>Step 7. </b>Find a bit of shelf space or something where you can leave your little works of art to dry. Arrange your half-finished objective markers in neat rows. Mind so that the wet glue doesn't stick your little babies to the shelf.</div>
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<b>Step 8. </b>Put a bottle cap onto the center of each plexiglas rectangle. The object of this is to direct the pressure (which will be applied in the next step) to the middle of the plexiglas so that it continues to prevent air bubbles from forming in the corners.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9RpTvoiddFowYfdv_J-5IPRfYXZTfva8nO9plsPwz40mMI6C99JmvBbp9dbwPxJxI5l2kWHzKp1b4PfRJqe6rYkr2-hGIQGQ4hImzsQkmeOmQZTNJRNxAGGNMPLf47Oz8Z_xL2IJGaNM/s1600/DSCN5595.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9RpTvoiddFowYfdv_J-5IPRfYXZTfva8nO9plsPwz40mMI6C99JmvBbp9dbwPxJxI5l2kWHzKp1b4PfRJqe6rYkr2-hGIQGQ4hImzsQkmeOmQZTNJRNxAGGNMPLf47Oz8Z_xL2IJGaNM/s320/DSCN5595.JPG" width="320" /></a></div>
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<b>Step 9.</b> Put something heavy onto the whole thing. I used Norman Davies' Europe: it is not too bad as far as literature goes, but I did fail to persevere through some of the fragments, so I think it is heavy enough in lieu of some serious Dostoyevski.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAlLtzIlBgnByYQUqv5tmlZE68K39_hB6rJWSrS9Od6A3pHEZlew-4kAvhPkcftD3kJn89lL0tduq0a05x2nvHgYs1IhqI4t5OwdWw1pwfZb6qXAljx9WmbCM3ZDNKEBglGMtH8Kco190/s1600/DSCN5596.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAlLtzIlBgnByYQUqv5tmlZE68K39_hB6rJWSrS9Od6A3pHEZlew-4kAvhPkcftD3kJn89lL0tduq0a05x2nvHgYs1IhqI4t5OwdWw1pwfZb6qXAljx9WmbCM3ZDNKEBglGMtH8Kco190/s320/DSCN5596.JPG" width="320" /></a></div>
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And then wait.</div>
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Stage 3. Cropping</h4>
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<b>Step 10.</b> When the glue underneath the plexiglas is mostly dry (most of it became completely transparent) but the glue on the sides is still wet, take a sharp knife and cut the unnecessary cardboard off. Crop closely to the plexiglas without leaving any cardboard sticking out even slightly.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOI7AVlQYyOZj4Z5iXeGwp9IwZL4tGX8ljNaVMZwC5FWcnZGgRV-nKI0Jt_ZLau0v9yrBOMn5CyFp3fBa4AZZViD2LGqjkBZ_4jjFTJnBRUJMtedZSxy3M_SOeOBpbkCO-UgaURdLQGM/s1600/DSCN5597.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOI7AVlQYyOZj4Z5iXeGwp9IwZL4tGX8ljNaVMZwC5FWcnZGgRV-nKI0Jt_ZLau0v9yrBOMn5CyFp3fBa4AZZViD2LGqjkBZ_4jjFTJnBRUJMtedZSxy3M_SOeOBpbkCO-UgaURdLQGM/s320/DSCN5597.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKbSgR-QfSBhyo3Cf3MYaje-Jw9CtsKbdB7BhuzFNdSkoWTrzHApWmogrggs_pawesxxn6tQsXQKix6o5lozExiNS3jEAuh9UP4cwpWVsAxnSP4OyNu4Q-YnJkdVZB-vZwuUcJE632xk4/s1600/DSCN5598.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKbSgR-QfSBhyo3Cf3MYaje-Jw9CtsKbdB7BhuzFNdSkoWTrzHApWmogrggs_pawesxxn6tQsXQKix6o5lozExiNS3jEAuh9UP4cwpWVsAxnSP4OyNu4Q-YnJkdVZB-vZwuUcJE632xk4/s320/DSCN5598.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJmUFBiz3kVeRyIYqQjluI-5gM-VAmbn4CCcEFz80m0IhZMhHO6bPlIcBBVLJkr91Fqm00eHEpFb-Y5Flppr4EXiJlocxB-vpoFfhNR9DGCwlYcKIti-zmnHgf8roE8io89SsW1ap-xLE/s1600/DSCN5599.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJmUFBiz3kVeRyIYqQjluI-5gM-VAmbn4CCcEFz80m0IhZMhHO6bPlIcBBVLJkr91Fqm00eHEpFb-Y5Flppr4EXiJlocxB-vpoFfhNR9DGCwlYcKIti-zmnHgf8roE8io89SsW1ap-xLE/s320/DSCN5599.JPG" width="320" /></a></div>
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<b>Step 11.</b> Scrape the glue off of the sides of the plexiglas remove the plastic coating from the top.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmUl9PcWJjy5T8p4TJVxd2TaLAIJiYy9-9QxbvM3bIafaAUk-aTzS_P6WtiSVugirqKTBuqJWVqrhVkOGtHPfYwgQFihi2Yn-vMU-Cy7Dck8IbjtZ-_zl419PMIZ2YxkYEhBvTeJmiGaI/s1600/DSCN5600.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmUl9PcWJjy5T8p4TJVxd2TaLAIJiYy9-9QxbvM3bIafaAUk-aTzS_P6WtiSVugirqKTBuqJWVqrhVkOGtHPfYwgQFihi2Yn-vMU-Cy7Dck8IbjtZ-_zl419PMIZ2YxkYEhBvTeJmiGaI/s320/DSCN5600.JPG" width="320" /></a></div>
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<b>Step 12.</b> Wait for the glue to dry completely (become completely transparent.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy9mVdrkaTaxJsA5DCLCrVJ0ATS7J3OjIGu2KfJHr1Jl_IFytbHDjeQ4I6boBO2rgT6kpQ5oxZlAcQ4AsYkQA20plbijHvQ2fbf-VLVDMCKU68SvDRRUjmMFXQeaEXce-RYi1YzJIkUfM/s1600/DSCN5601.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy9mVdrkaTaxJsA5DCLCrVJ0ATS7J3OjIGu2KfJHr1Jl_IFytbHDjeQ4I6boBO2rgT6kpQ5oxZlAcQ4AsYkQA20plbijHvQ2fbf-VLVDMCKU68SvDRRUjmMFXQeaEXce-RYi1YzJIkUfM/s320/DSCN5601.JPG" width="320" /></a></div>
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<i>Et voilà</i>, you're done! Enjoy your crisp and shiny new objective markers!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-2_Ew_3nLZnSu-inycIfQoaHy7I7ziOIMTYnfxeEE48cal2POe-WA8ILvV6LaXrIOaNGbY7BRtEkNtbDoWWfUqnm2hv3-3leh7mX80zuRoJ8IVvBa1q1kW5RpapHydVJnTNQVqzu8htI/s1600/DSCN5602.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-2_Ew_3nLZnSu-inycIfQoaHy7I7ziOIMTYnfxeEE48cal2POe-WA8ILvV6LaXrIOaNGbY7BRtEkNtbDoWWfUqnm2hv3-3leh7mX80zuRoJ8IVvBa1q1kW5RpapHydVJnTNQVqzu8htI/s320/DSCN5602.JPG" width="320" /></a></div>
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<h3 style="text-align: left;">
Acknowledgments</h3>
Many thanks to Mirek for letting me post all this on his awesome blog and people from the gaming group (especially Radek and Łukasz) for handing me handfuls of ideas that finally led to perfecting this technology.<br />
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Kondziu</div>
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<i>Kondziu, thanks for posting this nice tutorial! Mirek</i></div>
</div>Kondziuhttp://www.blogger.com/profile/17735493065905092086noreply@blogger.com12tag:blogger.com,1999:blog-7534179220060880134.post-41359942860971955272012-06-23T21:24:00.003+02:002012-06-24T11:05:36.776+02:00Tigers 1E: Let's do it again...<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvM7DOe4mFuvc4OuE-m_xQrnqXSujHkf7r7hCZUHZUmWECVXB7M3caVmqeJuPLXKU1BEK_1aSVfOXwy8_0ED1GvJr9zi7DqRYL3YLiaTKDdSJWm5I72WsStami1ozTEPEFqiWej4KD0Nki/s1600/PIC_0661.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvM7DOe4mFuvc4OuE-m_xQrnqXSujHkf7r7hCZUHZUmWECVXB7M3caVmqeJuPLXKU1BEK_1aSVfOXwy8_0ED1GvJr9zi7DqRYL3YLiaTKDdSJWm5I72WsStami1ozTEPEFqiWej4KD0Nki/s200/PIC_0661.JPG" width="190" /></a></div>
One of good points about writing a blog is that you can easily look retrospectively in the past to observe how things changed in time.<br />
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For instance, I like to look at my previously painted models to compare how I used to paint them and how I would do it today. The bad thing is that I usually instantly want to repaint all of them. <span style="background-color: white;">One of break-through points that made me thing about re-painting models was the addition of an airbrush. It completely changed the way I paint German armor. </span><br />
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<span style="background-color: white;">I decided to </span><span style="background-color: white;">re-paint one by one ale the models I really liked</span><span style="background-color: white;">. I will try to report you about the progress, so you can assess whether some progress in painting technique was made ;)</span><br />
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I started with the first model I have ever painted - the mighty Tiger 1E. When I was painting it in February 2011 I tried to use all the techniques I could find in web (e.g., pin wash, pigments). I was quite happy with the results then, but I quickly realized how many mistakes I made while painting ;)<br />
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This time I tried to make it better :) First I had to strip the paint from the model. It was really painful job - next time I think I'm going to seriously consider buying a new one ;)<br />
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The photo you see below has now some historical value ;) It is the Tiger as it looked before and after finishing re-painting.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-j8XC4_70Krk/T-YBjSEOXwI/AAAAAAAABYk/RyXOzNee-tc/s1600/IMG_6266.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://4.bp.blogspot.com/-j8XC4_70Krk/T-YBjSEOXwI/AAAAAAAABYk/RyXOzNee-tc/s400/IMG_6266.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Tiger before re-painting (painted in February 2011)<br />
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<tr><td><a href="http://2.bp.blogspot.com/-0M7tAwc1BPE/T-bVne0HGzI/AAAAAAAABbA/musumH1bLn8/s1600/2012-05-03+08.50.46.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="http://2.bp.blogspot.com/-0M7tAwc1BPE/T-bVne0HGzI/AAAAAAAABbA/musumH1bLn8/s400/2012-05-03+08.50.46.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">The Tiger after stripping the paint<br />
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<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpRkvJX_tv7XxLq4-ErOs9xtE6yQyn4q9e5glrbzsW4UnRbhQShRzHwuGQBTmIJdpws7YY5kij78gBtgK3XcusNPmQdTeYlMVkAiLGp8pMHzA9WmNpHnC9yETr68uDOoVDhbxVBjwB15Cw/s1600/2012-06-24+08.53.47.jpg" imageanchor="1" style="font-size: 13px; margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpRkvJX_tv7XxLq4-ErOs9xtE6yQyn4q9e5glrbzsW4UnRbhQShRzHwuGQBTmIJdpws7YY5kij78gBtgK3XcusNPmQdTeYlMVkAiLGp8pMHzA9WmNpHnC9yETr68uDOoVDhbxVBjwB15Cw/s400/2012-06-24+08.53.47.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;">The same Tiger after re-painting (painted in June 2012)</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEjkc9K04eXxd5fouSIHzx1GigeBoLyTek9E1eCPtu1PZJf0ydhS1VJU-HDVaBO39NgFvcoKO92BHmmgLt66YcSp695P7pNWEnr477Ay2Uw6sYi9rPAj4S2UDsexRtUc_rd9L25X6j0m0/s1600/PIC_0660.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQEjkc9K04eXxd5fouSIHzx1GigeBoLyTek9E1eCPtu1PZJf0ydhS1VJU-HDVaBO39NgFvcoKO92BHmmgLt66YcSp695P7pNWEnr477Ay2Uw6sYi9rPAj4S2UDsexRtUc_rd9L25X6j0m0/s640/PIC_0660.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The same Tiger in action</td></tr>
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Which one you like more? ;)<br />
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<br /></div>Mirekhttp://www.blogger.com/profile/17936253981654745286noreply@blogger.com8